Dying Light
Techland, the minds behind the Dead Island franchise, released their zombie, parkour open world game, Dying Light, in 2015. It received generally positive reviews across the board, though reviewers criticized several aspects of the game. From a graphical standpoint, the game suffered from a few issues that, while not game breaking, definitely took away from the experience, such as lips that were not synced with words, a lack of character model diversity, and limited facial animation. Critics also levied complaints against the game for lacking in mission variety, as it leaned heavily on the use of fetch quests.
A year after its initial release, Techland released a major expansion, Dying Light: The Following. The expansion included a number of new features along with upgraded visuals. For the first time, players could drive custom built buggies that they could equip with flamethrowers, spikes, electric cages, and all sorts of other tools of mayhem. The feature added a welcome change of pace from the methodical parkour action the original contained.
Now, two and a half years after its release, the game reportedly still enjoys a respectable user-base of over 500,000 a month. Because of the continued engagement, Techland has planned a full year’s worth of additional DLC. Tymon Smektala, the game’s producer, asked fans to submit ideas via Twitter for what they think would make good DLC moving forward.