Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Will Fight for Food: Super Actual Sellout: Game of the Hour Review

This article is over 9 years old and may contain outdated information

Will Fight for Food: Super Actual Sellout: Game of the Hour for PC

Recommended Videos

We’re told often not to judge a book by its cover, or a game by its title. But when that title is Will Fight for Food: Super Actual Sellout: Game of the Hour, it’s pretty hard not to pass some immediate judgement. My first thought upon seeing this mouthful of a name come across my review list was, “Did they even try?” and, frankly, that knee-jerk reaction sums up my experience with the game pretty well. Playing much like the shock-driven Flash games of mid-1990’s internet sinkholes such as Newgounds or EbaumsWorld, this quirky brawler-RPG doesn’t care much about trying to impress. That said, there’s still a few laughs to be had along this madcap journey, and maybe it’s not quite as terrible as the lengthy name could suggest.

Will Fight for Food Signs
The game’s intro level features some meta-level signage to help you on your way.

Will Fight for Food is, in theory, a mix of brawler and RPG. It’s up to players to determine if they’d prefer to approach things through the game’s humor-laden conversations that often make little sense, or if fists and feet are the preferred language. Following a disgraced wrestler named Jared Dent, the game follows Jared’s attempt to reconcile with his past after an alcohol-fueled incident that rather unceremoniously saw him lose his title.

Will Fight for Food Dialogue
The game’s conversation system leaves some to be desired. I ended up ending most conversations with violence.

What Will Fight for Food does pretty well, all things considered, is recreate the experience of Flash games. Unfortunately, the dedication to this extends also to limiting players to keyboard controls, which aren’t especially well-suited for brawling. That said, the incredible simplicity of the game’s combat makes it simple enough to win a fight against anything, which is a bonus since if you’re anything like me, you’ll end up fighting everything. Jared is more than happy to throw on his trusty wrestling mask and start throwing down against any NPC you can find, and often this is a reliable means of moving things forward, for better or for worse.

Will Fight for Food Combat Koalas
Combat consists of a short-range punch, medium-range kick, or heavy shoulder charge to damage enemies.

In all honesty, Will Fight for Food looks, feels, and plays like something I’d expect to find embedded in a browser. While the option to go with conversation or combat is technically present, combat often ends up being unavoidable. While there’s some humor and satisfaction in the game’s willingness to let you beat on anyone, it doesn’t really offer much variety. The game’s story is disconnected and bizarre, without much bearing on how gameplay unfolds until the last few areas. Players can explore freely, but the world is limited in scope and largely bland.

Will Fight for Food: Super Actual Sellout: Game of the Hour is, perhaps, a great game for those who miss the glory days of playing poorly-made Flash games on user-driven websites. Even for this crowd, if such a crowd exists, the $5.99 price on Steam is well over what I’d recommend shelling out for this game’s incredibly short play time. Counting times that I left it paused to do something more entertaining, I clocked a whopping 46 minutes from start to finish. If money were burning a hole in my pocket, I’d sooner spend it on a sewing kit to patch up my pocket than on the few moments of amusement scattered around those minutes. Still, if you’re huge on nostalgia as a factor and you grew up in the era of 90’s internet gaming, you may well find something here that you’d enjoy — but I wouldn’t count on it.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Chaz Miller
Chaz Miller
Chaz was Twinfinite's resident indie game reviewer from December 2013 through until May 2017. An indie reviewer extraordinaire, father-type human for two young gamers, and generally a very busy person.