Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Valve Is Going to Let Fans Sell 3D-Printed Merchandise Using Its Products

3D printing for everyone!
This article is over 7 years old and may contain outdated information

Valve has partnered with Shapeways for a program that will allow its fans to create, distribute and sell their own 3D printed versions of some of the company’s most famous properties. That doesn’t mean you should go out there and try to 3D print a game or anything crazy, but figures are fair game.

Recommended Videos

The program means that anyone will be able to create, sell, and then collect any revenue the items make. There’s a 10% royalty that Shapeways will take away from products sold that relate to games, but if it’s game hardware on the line for sale, there won’t be any cut made at all. That means you could potentially make some decent dough when using the service.

Shapeways has plenty of tutorials for you to check out if this is something you’re interested in doing, like say making your own miniature figures of characters from Half-Life or Dota 2 or something to that effect. Consistently good designs will get social media promotion via Shapeways and Valve, so it’s worth putting yourself out there and making some awesome products while making some cash in the meantime.

MORE NEWS


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Brittany Vincent
Brittany Vincent
Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.