It’s an Open World
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Batman: Arkham City was a sight to behold back in 2011; gliding through sections of Gotham, encountering landmarks from Batman lore, and engaging in street warfare against roaming gangs. One thing that became apparent after a few hours though was that this game’s best moments were indoors. It is possible for a game world to be too big, and it wasn’t very long before the thrill of navigating the city became a bit of a chore. I worry that Arkham Knight will push the series more towards opening things up and away from the tightly constructed, contained environment of Arkham Asylum. I’m more impressed by depth than breadth, so I really hope that doesn’t get abandoned in favor of trying to compete with every other open world out there.
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