3 Things Dying Light Could Have Done Better

Dying Light could have been a really memorable zombie survival game if these three things had been taken into account.

Character Development

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Dying Light Tower

Usually, dawn-of-civilization kind of settings involve moral dilemmas and having to make sacrifices for a greater good. Whether it’s helping someone you dislike, or having to choose the lesser of two evils, Dying Light has no shortage of difficult situations.

Nonetheless, there is a problem: Dying Light doesn’t actually let players choose. Despite the moral complexity of the situations you’ll be facing, the outcome is pretty clear cut. While this is common place in many other games, it’s an issue in Dying Light as the characters’ moral bearing is often inconsistent. There are moments (not mentioned to avoid spoilers) in which Crane’s actions are in complete opposition to everything you know about him. Also, the heroes and villains in Dying Light are borderline caricatures More often than not, characters act more like satirical stereotypes than real people trying to survive.

While it’s entertaining to watch how Crane crushes his own beliefs and moral standards, it’s impossible to avoid  thinking about how things could have been more easily solved in another way. These are the moments that really kill the immersion.


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Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.