Filling All Skill Slots is Not Mandatory
Looking at what’s available to a character, it can be pretty tempting to fill every solo and combo skill slot. But don’t. Agarest Generations of War 2 is trying to trick you by tempting you with 21 open slots. Don’t do it.
Now, before you close the guide, hang on a tic for a pretty good reason. Not all skills are created equally. The AP/damage ratios will not always line up. And when building your characters’ combo skills, it might not always be a good idea to drive up certain skills to their max level in favor of others.
Focus on what combo skills you want to use, and what order you want to use them in – and where you want them to activate. Recall that direction changes grant SP bonuses, which are vital to victory.
Planning skills for your party will take a great deal of time. If you like making your party as badass as it can be, spend the time on it. Focus on getting a few level 6 combo skills while managing direction changes. In the end, this will bestow ultimate defeat on your enemies.