A Meaningful End
As anyone who’s ever worked at Bungie or Bioware will tell you, endings are hard to pull off. Harder than you’d think, apparently. You have to tie everything together in a way that makes sense with what’s come beforehand while also providing something new for anything you may want to do in future installments. Most importantly, it can’t suck. Decent, yes, but downright awful is best to avoid. It’s one thing to be remembered for an odd end, and another to have it constantly brought up when being asked questions by press or fans.
The last Deus Ex had an ending that was…a bit on the weird side. Basically what happened was you had four different options to choose from–expose the conspiracy, cover things up, broadcast a confession, or pin the blame on the Humanity Front movement. You chose your ending, and there were some static images while Adam talked about his hopes or fears for the future. While that wasn’t considered as much of a Deus Ex Machina as the ending of another action-RPG title, it didn’t really make everyone jump for joy, either. The upcoming Deus Ex should have an ending that ties things up nicely while providing something for future installments, as any ending should. But it should also be more than just pressing a button and having the character talk like they’re recording their vlog. We didn’t ask for this, after all.
Tell us what you’d like to see added or changed for Deus Ex: Mankind Divided and we’ll read ’em all. We asked for that after all.