The Snap-Dragon
The Snap-Dragon would be the walking tank of monsters. This tortoise-like monster in unable to be tracked due to it’s radar-jamming shell and has the ability to settle in the ground and mimic boulders. To maneuver the map, the giant land tortoise uses it’s stretching claws to easily climb up any obstacle in it’s path. To compensate for it’s durability, the Snap-Dragon would be the slowest of all the monsters in the game, making it hard to escape once it’s been found.
Abilities for the Snap-Dragon would include: a withdraw where the Snap-Dragon tucks all of it’s squishy bits inside the shell, a spike barrage that shoot from the back of the turtle and attack hunters like the orbital strike, flame breath, and a spin attack. All these moves would work in conjunction with the withdraw ability, allowing the Snap-Dragon to retain its defensive properties.