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Six Days in Fallujah

Six Days in Fallujah Gets New Trailer Revealing Procedural Architecture that Changes the Map Every Time

Today Highwire Games and Victura released a new trailer of their upcoming tactical shooter Six Days in Fallujah.

Today Highwire Games and Victura released a new trailer of their upcoming tactical shooter Six Days in Fallujah.

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The trailer focuses on showcasing a feature that will ensure that players never know what’s behind a door, as the game’s maps are procedurally generated, changing every time you play.

The feature aims to simulate the sense of uncertainty and danger in urban combat, and you can take a glimpse of its effect below.

Six Days in Fallujah releases for consoles and PC in 2021.

If you want to see more, you can take a look at the previous trailer. You can also read an official description.

“Six Days in Fallujah is a first-person tactical shooter that recreates true stories of Marines, Soldiers, and Iraqi civilians during the toughest urban battle since 1968.

Lead a fireteam through real events from the battle. Each mission is narrated by a real person, while you experience these same moments as if you were them.

Experience the uncertainty of combat through a groundbreaking Procedural Architecture system that re-shapes the battlefield every time you play. Every room and every building changes every time. So, just like actual combat, you’ll never know what to expect.

Overcome insurgents by executing authentic tactics with your team. One tap orders your team to fix enemies in place with suppressive fire (so you can flank), breach and clear rooms, and more. The Go Command makes it as easy to direct your team as it is to fire your weapon.

Experience how modern war is really fought, through the eyes of those who were actually there.”


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Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.