Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
yooka laylee

Playtonic Unveils the Retro-Themed N64 Shader for Yooka-Laylee

This article is over 6 years old and may contain outdated information

Yooka-Laylee looks and plays the part of a classic Rare collectathon but with crisp, HD graphics. However, that isn’t enough for the guys and gals at Playtonic. They’re currently hard at work making the game look more like the retro, blocky, pixelated N64 platformer collectathons of yore.

Recommended Videos

Yooka-Laylee was one of those Kickstarter darlings that took the Internet by storm. The campaign blasted past its funding and stretch goals alongside other spiritual successor Kickstarters projects such as Mighty No. 9 and Bloodstained: Ritual of the Night. Playtonic promised plenty of extras for Yooka-Laylee, including DLC, a Wii U release (that was ditched in favor of the Nintendo Switch), and a shader that would make the game look like a proper Nintendo 64 game.

When I say the shader — called a “64-Bit” tonic by the Playtonic staff — is supposed to make Yooka-Laylee emulate the look of an N64 game,  I don’t mean it would use the “put googly eyes on something and call it an enemy” art style from Banjo-Kazooie (that would be redundant since Yooka-Laylee already uses that art style). I mean the shader would wash out the game’s colors, blur the textures, and make everything look fuzzy as if it were being viewed on an old CRTV, i.e., how games actually looked on the N64. While Playtonic doesn’t have a projected date for the feature’s release, it did post an image of tonic’s effect:

While the image is a work-in-progress, it does live up to its name and makes Yooka-Laylee truly look like a 64-bit game. Well, almost. The polygon count is way higher than was ever possible in an N64 game, but that tiny niggle can’t be fixed without remaking every game asset from scratch. Or maybe that’s exactly what Playtonic is doing, which might explain why it’s taking the company so long to work on a shader. Still, the effect doesn’t look half-bad and has awoken the inner child in me. I have the sudden urge to dig out my old, dusty Nintendo 64 and play some Super Mario 64.

While the release of the 64-Bit tonic/shader is a long way off, rest assured Playtonic is working hard on the feature. In the meantime, Yooka-Laylee is currently 25% off on the Nintendo eShop if you haven’t picked it up yet.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Aaron Greenbaum
Aaron Greenbaum
Aaron was a freelance writer between June 2018 and October 2022. All you have to do to get his attention is talk about video games, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters. Aaron largely specialized in writing news for Twinfinite during his four years at the site.
facebook