Pikachu

Pikachu’s Original Design Was Never Actually Based on a Mouse

If you’re a big Pokemon fan, you probably thought this whole time that Pikachu was based on something like a mouse or other rodent. It’s clear that Pikachu’s even listed as a mouse when you look at its type, so it’s understandable that you might think the adorable Pokémon was originally inspired by a mouse. As it turns out, that wasn’t the case at all.

Recommended Videos

A new interview with Japanese publication Yomiuri, ex-Game Freak employee Atsuko Nishida stated that, when designing Pikachu, she actually based the iconic creature on a squirrel and not a mouse, like we all thought.

“At that time, I was really into squirrels, so I wanted the character to have puffy cheeks,” Nishida said. “Squirrel tails are cute (so I wanted it to have a tail). However, I wanted the character to have a lightning element, so I made it shaped like lightning.” With that in mind, some of Pikachu’s design elements make more sense.

“I didn’t have a squirrel, but at that time, I wanted to have one,” Nishida continued. “It’s not like squirrels were popular [in Japan] then. I like animals, and then I had a ferret and a turtle at home. Since I thought the ways squirrels moved were comical and cute, I wanted one.”

Nishida was even inspired by squirrels when it comes to storing electricity in its cheeks. Then, when Pikachu got its name, the decision was made by Satoshi Tajiri himself coming up with the “electric rodent” classification. This is all information that’s probably brand new to several of you (and us, too!) so consider yourself even more of a Pokémon scholar after learning this little nugget.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Brittany Vincent
Brittany Vincent
Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.