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Mass Effect: Andromeda’s Dialogue System Is Going to Be More Engaging and Expressive

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Mass Effect: Andromeda’s Dialogue System Is Going to Be More Engaging and Expressive

No more Paragon or Renegade.

Despite being less than six weeks from release, there is a lot we still don’t know about some of Mass Effect: Andromeda’s most important features. We have been introduced to some of the characters and our new spaceship, Tempest, but many of the mechanisms have yet to be revealed.

In an interview with Official Xbox Magazine, Creative Director Mac Walters has revealed some interesting details on the evolution of the dialogue system, explaining how the system has changed from the original Mass Effect trilogy, and how it will be more engaging for players.

Walters expanded on this, revealing that the Mass Effect: Andromeda dialogue system is moving away from the Paragon and Renegade system utilized by previous entries in the franchise, and will be moving forward with a system based around agreeing and disagreeing.

In the interview, Mac Walters said, “What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, ‘I’m gonna play Paragon,’ and then you know which way you’re moving the stick on every conversation. You don’t have to think about it because you’re just going to hit Paragon every time.”

Walters expanded, “With agree and disagree it changes by the circumstance and it changes by the character you’re talking to, so you have to actually be more engaged in what’s going on, to know if you’re going to do that.”

Mac Walters elaborated on the new system further, “We’ve added in four tones and we’ll talk a little more in the future, but they basically allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways. And I think that gets back to that more traditional role-playing sort of feeling which is less about ‘Do I want to be good or bad,’ and more about ‘How do I want to express myself?”

Waters clearly believes that the added tones will allow players to express themselves more freely than ever before, allowing a greater synergy between the player and their version of Ryder.

Mass Effect: Andromeda is due for release on Mar. 21 in the US and Mar. 23 in Europe.

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This post was originally written by John Santina.

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