Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

God of War Almost Took Place in Ancient Egypt or Mesoamerica

This article is over 6 years old and may contain outdated information

When game studios develop video games, they hold numerous brainstorming sessions before they ever nail a game’s themes and features. The original God of War game went through several iterations before Santa Monica Studio finalized the soundtrack, ancient Greek setting, and art style, and the same is true for the upcoming God of War game. It’s not every day we get to see what could have been.

Recommended Videos

Finder.com.au recently sat down with God of War director Cory Barlog and lead level designer Rob Davis and learned that Kratos nearly didn’t raise a son in a Scandinavian wilderness filled with creatures from Norse mythology. Had things gone differently, Kratos would have rubbed elbows with Egyptian pharaohs or explored Mayan jungles.

“I looked at everything,” explained Barlog. “For the first year, I was reading up on every mythology, trying to find the spark. There were a lot of great mythologies that would be fantastic, but I had to say ‘not yet’.”

While Aztec/Mayan mythology was a main contender, the team eventually narrowed their choices down to mythical Egyptian and Norse settings. It was a close call, but in the end, geography was the deciding factor. According to Barlog, “He [Kratos] has a pretty bad history in Greece, he’s going to want to put a lot of distance between himself and his past. Scandinavia allowed for that distance and really put him as a stranger in a strange land. That fish out of water idea.”

Barlog also explained the final decision was somewhat inspired by his trip to Scandinavia. He felt lost because he was “surrounded by people that spoke Swedish,” which ties into the fish out of water theme. Barlog wanted to “take this character that’s so well-known for being a power fantasy and [put] him in a situation where power can’t solve the problem but intellect can.”

We can only imagine the kinds of adventures gamers might have experienced had the latest God of War game taken place in Ancient Egypt or Mesoamerica. Maybe Santa Monica Studio might revisit these ideas in the future, but that’s a dream for another time.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Aaron Greenbaum
Aaron Greenbaum
Aaron was a freelance writer between June 2018 and October 2022. All you have to do to get his attention is talk about video games, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters. Aaron largely specialized in writing news for Twinfinite during his four years at the site.
facebook