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Cuphead Has Sold a Whopping 1 Million Copies Since Launch

Great-looking, and great-selling.
This article is over 7 years old and may contain outdated information

In just two weeks, Studio MDHR’s 1930s-inspired platform Cuphead has managed to sell one million copies. Since it released on Sep. 29, it’s attracted a massive amount of players, an impressive milestone for this colorful boss-focused adventure.

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The game has gone platinum with this new success, and Studio MDHR knows the fans are to thank, having released a statement from lead game designer Jared Moldenhauer and art director Chad Moldenhauer.

“We have worked tirelessly over the past few years to deliver a game that remained true to our vision and we are both humbled and excited that so many people from around the world are playing Cuphead – it truly makes it all worth it,” the studio announced via the official Studio MDHR blog.

Cuphead is a truly unique experience and a great-looking platformer that takes the aesthetic of classic cartoons and combines them with a notoriously difficult set of obstacles and enemies to defeat as you move through the game. It certainly gave our own Yami a run for her money.

It’s great to see an indie title such as this one see so much success, and no matter how you slice it, selling a million copies is a big deal.

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Brittany Vincent
Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.