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Tom Clancy, The Division, first things to do, Beta, Ubisoft, Look for, learned, customization, performance, user-interface

The Division: All Skills, Their Mods, and What They do

This article is over 9 years old and may contain outdated information

Medical Skills

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skills

Pulse

Pulse works like a sonar. It will mark and outline all enemies in the area for you to clearly see. Very useful in smoke and heavy snow, or if you just want to help your team out.

Pulse Mods:

  • Recon Pack – The pulse has an increased range and is capable of locating nearby loot containters. (Quarantine)
  • Scrambler – The pulse protects the user and all allies from hostile pulse scans. (Quarantine)
  • Tactical Scanner – Damage is increased when attacking any hostile targets identified by the pulse scan. (Quarantine)
  • Master: Threat Detector – The pulse gives an early warning of nearby hostiles and identifies if the user has been scanned by a hostile pulse. (Requires all Medical Wing upgrades)

First Aid (Clinic)

This ability heals the player and all allies in its effective area. What makes this more useful is the fact that you can launch it to heal someone in trouble.

First Aid Mods:

  • Defibrillator – The Device can revive downed allies and grant them a portion of their normal health. (Intensive Care)
  • Overdose – The device heals targets more efficiently, and may even extend the target’s health beyond its normal rating. (Intensive Care)
  • Booster Shot – Temporarily increases damage for the affected targets in addition to the normal healing effect. (Intensive Care)
  • Master: Extended Service – Extends the duration of the effect, giving allies more time to approach the device. (Requires all upgrades)

Support Station (Virus Lab)

The support station is similar to First Aid in that it heals, but it instead drops a station that can continuously heal and even revive an ally if they drop.

Support Station Mods:

  • Life Support – Drops a revival station that automatically revives any allies who are downed within the affected area. (Hazmat Unit)
  • Immunizer – Drops a recovery station that removes Status Effects and makes allies immune while within the affected area. (Hazmat Unit)
  • Ammo Cache – While close to the device, allies regain their ammo as they reload, and skill cooldown recovery is faster. (Hazmat Unit)
  • Master: Discharge – When the device is disabled, nearby allies receive immediate healing. (Requires all upgrades)

Recovery Link (Signature Skill)(Requires Disaster Aid Upgrade)

The Recovery Link is your Signature Skill on the Medic Tree, meaning it is very powerful, but also very slow charging. This skill Heals and cures the player and any close by allies. On top of that, it can revive anyone that has been downed as long as they are in range. The last perk of this skill is the chance of an “Overheal,” providing extra health. 

Tech Skills

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Sticky Bomb

A remote-detonated, sticky explosive. This is useful for setting traps, or freaking out enemies. Do note that, if given enough time, an enemy can remove a Sticky Bomb from their person.

Sticky Bomb Mods:

  • BFB – Increases the damage and radius of the explosion and may cause targets to bleed. (Generators)
  • Flashbang – The bomb explodes with a non-lethal effect that blinds and disrupts all targets in range. (Generators)
  • Proximity Fuse – The bomb explodes automatically when a hostile target is within range. (Generators)
  • Master: Stealthy Bomb – The bomb produces less light and sound, making it harder for hostiles to detect. (Requires all upgrades)

Turret (Control Room)

The turret is just that, a turret. This automated little buddy will fire at nearby enemies for a set period of time or until it is destroyed. Perfect for distractions while flanking.

Turret Mods:

  • Active Sensor – Increases the turret’s damage and pulses attacked targets, making  them visible to all allies. (Water Purification)
  • Dragonbreath – The turret has a reduced range but shoots a column of fire. (Water Purification)
  • Zapper – The turret shoots electrical darts that damage and shock multiple targets. (Water Purification)
  • Master: Scorched Earth – The Turret explodes when manually disabled, damaging all nearby targets.

Seeker Mine (Communications)

The seeker mine is definitely one of the more futuristic components of The Division and a useful skill. The small mine rolls on the floor as it makes its way toward a nearby target and explodes.

Seeker Mine Mods:

  • Airburst – Upon impact, the mine is launched in the air and releases a cluster of small incendiary explosives. (Field Engineering)
  • Gas Charge – Upon impact, the mine moves between multiple targets and and releases a cloud of gas. (Field Engineering)
  • Cluster – The mine separates into smaller mines that seek out multiple targets simultaneously. (Field Engineering)
  • Master: Seeking Betty – The mine can bounce onto and over low covers, and can move directly towards its target (Requires all upgrades)

Tactical Link (Signature Skill)(Requires Division Tech Upgrade)

This Signature Skill is simple but very useful in a pinch. It increases both your damage output and critical hit chance for a set period of time. It also grants the same perks to any nearby allies. 

Security Skills

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Ballistic Shield

Pop out an extra strong shield that you can run with while using your sidearm.

Ballistic Shield Mods:

  • Reactive Targeting – Equips a stronger and lighter shield that pulses hostiles who shoot at it. (Dark Zone Ops)
  • Assault Shield – Equips a shield that grants the user’s sidearm increased damage, knockback, increased accuracy, and faster reload speed. (Dark Zone Ops)
  • Kinetic Breaker – Grants the user a small portion of incoming damage as healing. (Dark Zone Ops)
  • Master: Self-healing Armor – After a short time without taking any damage, the shield slowly repairs itself to full health. (Requires all upgrades)

Smart Cover (Situation Room)

The Smart Cover skill takes any regular cover and turns it into a fortress for you and your allies. It raises your damage output and also lowers incoming damage.

Smart Cover Mods:

  • Trapper – Hostile targets using a reinforced cover deal less damage, while taking increased damage. (Supply Line)
  • Recharger – Allies using a reinforced cover slowly recover their health and get their skill cooldowns decreased. (Supply Line)
  • Concealment – Allies using a reinforced cover are hidden from hostile pulses and have reduced threat. Hostiles shot by allies from behind the cover are pulsed. (Supply Line)
  • Master: Cover Trail – Extends the effect so that it lasts for a period of time after leaving the cover. (Requires all upgrades)

Mobile Cover (Armory)

Nothing to hide behind nearby? This ability allows you to create your own cover on the fly. Unlike other cover, this can be destroyed, so remember that it’s only temporary.

Mobile Cover Mods:

  • Extension – The cover provides more protection and extends to protect two persons. (Gunsmith)
  • Blast Shield – The cover is fitted with remote explosives that damage hostiles in front of it when the shield is disabled. (Gunsmith)
  • Countermeasures – While using the cover, the user deals increased damage and becomes immune to pulses. (Gunsmith)
  • Master: Second Chance – When the cover is destroyed by incoming damage, all allies behind the shield receive temporary damage resistance.

Survivor Link (Signature Skill)

This skill is to give you a bit of edge when all cover fails. Enjoy damage resistance and a trusty boost in speed for both yourself and any nearby friends.

For more on The Division, be sure to check out our wiki.

 


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Author
Image of Ishmael Romero
Ishmael Romero
Just a wandering character from Brooklyn, NY. A fan of horrible Spider-Man games, anime, and corny jokes.