General Skills to Consider
Best Neuromods in Prey
The following Neuromods and skills are just general good ones that all players may find a use for. They help with general survivability as well as taking advantage of what’s around you.
Scientist Neuromods Tree
Physician I & II (4) – Extra healing from the rare Medkits is definitely useful. Even while playing carefully, there’s always the chance of taking damage, so be prepared to fix yourself up.
Metabolic Boost (2) – Food is more common than Medkits, so make the most of it.
Necropsy (4) – This allows you to take organs from Typhon and use them to create exotic material which can, in turn, be used to create Neuromods, letting you unlock more skills.
Engineer Neuromods Tree
Suit Modification Branch (12) – Chipset slots and inventory space are both useful for multiple playstyles. You can further modify your gameplay by adding buffs to your suit and carrying more equipment.
Security Neuromods Tree
Everything Under Conditioning (34) – The entire Conditioning branch is about increasing health, stamina and mobility which are all extremely useful when dealing with the Typhon and other threats aboard the Talos-I.
Sneak Attack I (4) – Double damage is just hard to resist.
For more tips, tricks, and information on Prey, be sure to check out our ever-expanding wiki guide.