Origins of Every Super Smash Bros. Ultimate Stage

Smashville – Animal Crossing: Wild World (DS, 2005)

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Smashville could have been the name of a town from any Animal Crossing game, but the stage is definitely based on Wild World as it contains several building designs that were exclusive to that game at the time, including the Town Hall.

New Pork City – Mother 3 (GBA, 2006)

New Pork City is one of the final locations in Mother 3. Since the game hasn’t been officially localized and most Westerners probably haven’t played it, I won’t say anything more to avoid spoilers for you and me.

Summit – Ice Climber (NES, 1985)

The stage itself isn’t particularly based on anything from Ice Climber, but it does incorporate a lot of elements from that game, such as the platform design, polar bear enemies and vegetables. The giant fish hazard actually comes from Balloon Fight, not Ice Climber.

Skyworld – Kid Icarus (NES, 1986)

In Kid Icarus, Pit progresses through the Underworld and Overworld to get to the Skyworld. Most of the visual elements of Skyworld, much like Pit himself, have been completely redesigned for Super Smash Bros.

Shadow Moses Island – Metal Gear Solid (PlayStation, 1998)

Shadow Moses Island is the setting of the entirety of Metal Gear Solid. Snake is sent to the island on a one-man infiltration mission to stop Liquid Snake and FOXHOUND from acquiring Metal Gear REX. Metal Gear RAY and a Gekko can show up on the Super Smash Bros. stage, but they weren’t in the first Metal Gear Solid game.

Luigi’s Mansion – Luigi’s Mansion (GameCube, 2001)

This GameCube launch title saw Luigi as the new owner of a mansion that he won from a contest he never entered. After his brother Mario gets kidnapped, Luigi must venture to the mansion himself to save him. Spooky stuff ensues.

Pirate Ship – The Legend of Zelda: The Wind Waker (GameCube, 2002)

The pirate ship in question is owned by Tetra from The Legend of Zelda: The Wind Waker. After Link’s sister is kidnapped by the Helmaroc King, Link is forced to seek the aid of a group of pirates and cross The Great Sea.

Spear Pillar – Pokemon Diamond & Pearl (DS, 2006)

Spear Pillar is the location where Cyrus, the boss of Team Galactic, attempts to control either the legendary Pokemon Dialga or Palkia, depending on whether you have Diamond or Pearl. After Cyrus is defeated, the player gets the opportunity to capture one of the mythical Pokemon.

75 m – Donkey Kong (Arcade, 1981)

75 m was the third level of the arcade version of Donkey Kong and the second level of the NES version. In the Super Smash Bros. stage, the 8-bit Donkey Kong occasionally steps out of the background to pummel fighters.

Mario Bros. – Mario Bros. (Arcade, 1983)

The Mario Bros. arcade game featured a single screen. As you progressed through the phases, more and more enemies would emerge from the pipes at the top. In Super Smash Bros, players can pick up and throw the shellcreepers and sidesteppers at their opponents to send them flying horizontally.


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Author
Jamie Payne
Plays all systems, all genres, all games! Just trying to finish the backlog while keeping up-to-date with new releases.