Traversal
Traversal is the last factor to consider between the two subclasses. This is mainly because they are largely similar until you are well into either skill tree. In order to maintain consistency between Voidwalker and Sunsinger they both control exactly the same up to a point.
In Destiny, all guardians learn a jump ability. For the Warlock it’s Glide, an ability that allows you to float for a considerable distance making platforming simple and easy. As you progress you will unlock Focused Control and Focused Burst. While the former allows for better mid-air control, the latter adds a nice initial speed boost when you initiate Glide making the platform-heavy sections go by with ease. Regardless of which subclass you use, these two modifiers will be made available to you. But there are slight differences that do become available much later on.
For the Voidwalker, you will receive the option to trade in your Glide ability for Blink. A short distance teleport, Blink can prove very useful in avoiding incoming fire even though it can be a bit difficult to use and takes a lot of practice. The Sunsinger on the other hand never loses the Glide ability, improving heavily upon it instead.
Balanced Glide is a modifier available only to the Sunsinger that improves both control and speed. Then there is Angel of Light which allows you to hover in one spot for a short time as you aim down your weapon sights. For a game that provides multiple avenues for verticality, these two abilities are invaluable making you a deadly force on both the ground and in the air.
Destiny offers a lot of choice when molding your guardian into what you want them to be. Two distinct subclasses and a decent amount of ability modifiers aim to satisfy even the pickiest of players. For those of you looking to fill that support role among your friends, look no further than the Warlock. Using this and the class breakdowns provided for the Titan and Hunter, you’ll be able to choose a path and begin your very own legend.