Destiny: TTK Guide – How to Beat the King’s Fall Raid

The king shall fall and all will rejoice.

The Warpriest

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After completing the Totem Room, you will be ready for the next part of the King’s Fall raid which is a boss fight; the Warpriest. This particular bad guy also drops one of the pieces necessary for obtaining the Touch of Malice exotic, so if you wanted that, you were destined to face this foe. This particular boss thankfully isn’t too difficult, but it will take a bit of coordination and one person being willing to go on a risky mission on their own.

There are three plates that must be triggered to begin this King’s Fall encounter. Once you do so, the battle will begin with a swarm of Hive Acolytes. Quickly take these guys down, but be mindful of the Majors (Yellow Health Bar). If they explode near any of the regular Acolytes, those Acolytes will transform into Ogres, making your task unnecessarily difficult. Leave the Yellow guys for last and you’ll be just fine. Once that’s done, three Hive Knights will spawn in for you to kill.

After all of the adds are gone, one person from your team should get on the higher platform where the Knights spawned in from (to the side of the Warpriest). From this area, that individual is going to keep an eye on the three totems in the middle of the room and call out the order in which they light up. The rest of the team members will need to stand on the corresponding plates in that order to trigger the Aura of the Initiate which is required to damage to the Warpriest.

This Aura will come with a countdown for the player that is holding it. The player must kill an enemy before the timer runs out to negate the effect of the aura killing them. They must do this until the stacked effect reaches zero. If they fail they will be wiped and another player will take on the Aura. Once the Aura has properly dispersed, a huge glowing orb will appear to kill everyone on the team. You avoid this by hiding in the shadow of one of the three totems in the room. After each round, one of the totems will disappear forever leaving less locations for your team to hide, so be mindful of this in successive rounds. Also, make sure you all hide behind the same totem, it’s the one being used that will disappear from what we can tell. If you split up you remove more totems.

After the second round of the exact same thing, the Warpriest will summon the Taken instead of the regular Hive. They will show up in greater numbers and will attack much more aggressively. Take them out to trigger the Aura for the third time and do as much damage as possible to the Warpriest. If you’ve been keeping count of the totems, then you will have realized there are none left after this third wave, which means if you haven’t killed the Warpriest yet, you only have one more try.

Finish him off on the next go around and you’ll emerge victorious and head to one of the toughest parts of the King’s Fall raid.


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Author
Ishmael Romero
Just a wandering character from Brooklyn, NY. A fan of horrible Spider-Man games, anime, and corny jokes.