Combat Abilities
Combat abilities are broken up into two categories: Melee and Grenade. Each is on a cooldown with Strength affecting melee cooldown speed and Discipline affecting the grenade cooldown speed. There are pieces of exotic armor that can provide extra charges for either ability. For example, the Claws of Ahamkara provide a second Melee charge allowing you to use the ability twice in a row.
The Stormcaller’s melee ability is the Thunderstrike, which sends out an arc strike to close targets. Its modifiers are Chain Lightning, which allows the electricity to spread between nearby enemies (perfect for dealing with hordes of smaller enemies such as Fallen Dregs and Hive Thrall). Amplitude adds some much needed range to the melee ability to help with those who like to run and use cover. And Rising Storm speeds up your Super and Melee charge.
The grenades provide a bit of versatility to truly tailor your Stormcaller experience in Destiny: The Taken King. The three options are Pulse, Storm, and Arcbolt, and each provides enough variety to help with specific situations. Pulse locks down a relatively wide area with a pulsing explosion exactly like the Titan’s grenade of the same name. The Storm grenade calls down a storm in a specific location, perfect for blocking a flanking path or dealing with large stationary enemies. And the Arcbold is your go to for enemies who feel that hiding behind rocks is a viable defense against your Arc onslaught.
While the combat abilities are pretty impressive on their own, there are a few modifiers that can help to put these at the center of all your Warlock strategies in Destiny: The Taken King. The Stormcaller is built around its abilities, and with a few tweaks, you may find yourself relying on your weapons less and less as you dish out the sparks.
Perpetual Charge causes each of your abilities to charge the other. So grenade kills boost your melee and vice versa. When used along with an exotic like the aforementioned Claws of Ahamkara a skilled player will be able to always maintain a charge to keep crowds at bay. There is also Feedback which will not only instantly charge your Thunderstrike when hit with a melee attack (take that, Thrall), it will increase its power, as well. Tie these to Rising Storm and you have one seriously impressive electronic magician with a bone to pick with Oryx.