Coordinate With Your Fireteam
The Prison of Elders is played with two other individuals. If you’re going into the Level 28 variation of this activity you have the option of matchmaking. If you do go in with matchmaking, then you can skip over this tip since it’s often times difficult to communicate with your random partners. Not everyone brings a mic, or sometimes people are just shy. However, if you’re going in with friends, or happen to meet some kind strangers at the Reef/Tower, take time to coordinate your strategies and load-outs. When you’re doing the more difficult variations, you’ll definitely want to be able to communicate.
In order to cover all bases, it’s a very good idea to have as many different weapon types on the battlefield at all times. What this does is reduce the need to cover someone as they swap out artillery, and trust us, you’ll be doing quite a bit of weapon swapping in Prison of Elders. With that, deciding what to bring before even heading into the Prison of Elders is the best course of action. While you’re at it, decide on who goes in what direction before hand to avoid any and all confusion in the heat of combat. Some of the arena areas are pretty large (particularly the Fallen’s arena) so make sure to know who goes left, who goes right, and who holds down the center. You don’t want to have your entire team be on the left side of a map and then only have ~30 seconds to rush over to the right side while under fire from difficult enemies in all different directions.
These are small things, but they end up making a big difference, especially when a person gets downed during a heavy firefight in the Prison of Elders. Game plans separate the legends from the guardians.