Assassin’s Creed Valhalla Story Summary
England – Ledercesterscire, Mercia, and East Anglia
In England, Sigurd and Eivor start Ravensthorpe, a small settlement in the Kingdom of Mercia. It is up to Eivor to expand the settlement, welcome old friends, establish Hythem’s bureau to track down The Order, and generally improving its facilities.
Eivor is also asked by Sigurd to forge alliances and strengthen their friendships with other Danes and Saxons in surrounding areas.
To the north in Mercia, Eivor and Sigurd help the Ragarnassons (Ivvar and Hafdan) install a puppet king called Ceowulf who is prepared to rule Saxons and Danes equally. It is a successful mission, and the King’s son Ceolbert joins Ravensthorpe to learn diplomacy skills and the culture of the Norse while Mercia settles under its new leadership.
To the south, Eivor helps the Summer Army of Danes under Soma retake Grantebridge, which involves booting out the Saxons led by Wigmund and then discovering the identity of the spies who allowed them back into the city in the first place (via a secret tunnel only three of her close advisors knew about).
It turns out to be her advisor Galinn, who Eivor correctly accuses (in theory) after conducting an investigation. Wrongly accusing Lif or Brina results in negative story consequences, such as Birna not joining your crew.
To the east, Eivor travels to East Anglia to confront a clan of rogue Danes who attack his settlement. When he arrives, he finds the region in poor shape and without a king.
It turns out that the rather pathetic “King” Oswald hasn’t been anointed yet because he is struggling for respect amongst his Dane sponsors and hasn’t secured his marriage to one of their number.
The region is plagued by a Dane clan led by Rued. Eivor backs Oswald and helps him secure to respect of the Danes by throwing Rued out, which he does successfully, forging yet another alliance in the process.