Five Nights at Freddy’s: Sister Location, which was the sixth game released by “FNAF” master and creator Scott Cawthon, features an array of fascinating animatronic characters, including variations of some familiar faces from earlier installments, as well as completely new ones that are terrifying in their own right and that add even more layers to the horror series’ incredibly expansive lore.
Compared to the earlier games of the series, Sister Location has an even wider variety of characters that play different roles in the overall story, as well as stopping (or even helping) Michael, the mysterious protagonist, from surviving five nights at the underground locale known as Circus Baby’s Entertainment and Rental. If you’re wondering what all of them are, here is our guide to all characters in Five Nights at Freddy’s: Sister Location.
All Major Characters in FNAF: Sister Location
Be aware that our descriptions for all characters in Five Nights at Freddy’s: Sister Location are intended to provide detailed clarification on who they are and what roles they play, and thus will include major spoilers regarding not only the game itself, but the franchise as a whole. Read ahead at your discretion.
Michael Afton
While we simply know him as “Mike” during much of the game, the faceless protagonist we play as is in fact Michael Afton, the oldest son of William Afton whom we know as the original, true villain of the entire franchise. However, Michael is not exactly a saint himself, as in FNAF 4 he was revealed to have killed his younger brother, Evan Afton, years before in 1983.
As part of a cruel prank with his friends, while at a birthday party at Fazbear’s Pizzeria they grabbed a scared and crying Evan and brought him close to the stage with Fredbear, the original version of the bear animatronic who performed alongside Spring Bonnie. Against his will, Evan gets too close and gets “bitten” by Fredbear, leading to his death and the infamous “bite of ’83”.
Michael carries the incident on his conscience as he travels to the underground facility of Circus Baby’s Entertainment, having strangely been tasked by his father William to go there to find Elizabeth, his younger sister. However, she’s long since died due to a tragic incident with none other than Circus Baby herself, so the true intention is unclear. However, the game is otherwise called “Sister Location” for a reason.
Ultimately, Michael is tricked by Circus Baby (now haunted by Elizabeth) on the game’s 5th night into the facility’s Scooping Room, where he’s brutally disemboweled by the machine usually intended to remove the insides of animatronics from their outer suits. His body is then used by the haunted animatronics to escape the facility.
Circus Baby
Whereas Freddy Fazbear was the animatronic ringleader of many of the previous installments, Circus Baby is the proverbial figurehead of this particular game. As heard in the game’s opening dialogue before the title screen, she was one of William Afton’s most prized creations, with the ability to blow up balloons at her fingertips, sing songs, and provide ice cream. However, this also ties to one of the series’ most notable tragedies – the death of his daughter Elizabeth Afton. Circus Baby unintentionally killed her while offering her ice cream, and now her soul forever inhabits the animatronic.
In the game, Circus Baby is the first animatronic that you personally meet during Night 1, when you’re instructed to go to her Circus Gallery auditorium area to check on her. When the facility’s power briefly shuts down, Circus Baby verbally acknowledges Michael’s presence, the first animatronic in the series to speak with a human voice.
Alongside the HandUnit maintenance system, she effectively manipulates Michael throughout the game by initially guiding him from one area of the facility to another, helping him avoid harm by the other animatronics such as Ballora, and eventually persuading him to the Scooping Room. Here he meets his demise as intended by Circus Baby and the other animatronics, so that they can escape once and for all.
Ballora
Ballora is another entirely original animatronic introduced in Sister Location, and stands out to many players as one of the most ominous and terrifying. While players can catch a glimpse of her on the first night while shocking the animatronics to life, she is truly encountered for the first time on Night 2, when Michael is forced to crawl quietly through Ballora Gallery to make it to the Breaker Room on the other side and reset the facility’s power.
The entire scene is more than enough to make anyone’s hair stand on end. If you’re lucky, you’ll hear her singing a haunting tune in the distance as you enter the gallery, with lyrics like “no more joy, an empty tomb”. You can hear her twirl around you while sneaking across the floor, and if you go too fast, as HandUnit insists, she’ll immediately attack and kill you.
Even worse, on the way back from the Breaker Room, instead of her music, she’ll speak much like Circus Baby can, remarking with lines like, “I can hear someone creeping through my room”. While she suspects your presence, you have to make it back to the maintenance room in the same, slow fashion.
Ballora resembles a ballerina, humanoid like Circus Baby. While her history is more shrouded, she was once the main animatronic of the Funtime troupe before Circus Baby made her appearance.
Also, as if she weren’t scary enough, creator Scott Cawthon himself said on Steam that Ballora “walks like a spider” and “can climb walls”. Thankfully that’s something we never see actually happen, but our imagination is more than enough.
Funtime Freddy
Funtime Freddy closely resembles our beloved Freddy Fazbear, though with a few key differences in design. He has the same aesthetic as the other Funtime animatronics (notably Foxy), the suit shinier and more slick in appearance, with a white and pink color scheme. While one hand holds a microphone, the other has a small, blue Bonnie Puppet on it named “Bon-Bon”, which seemingly helps fulfill the return/presence of a ‘Bonnie’ character in this particular installment.
While not on stage where he belongs, Funtime Freddy lurks within the Breaker Room beside Ballora’s Gallery, where the player must reach to restore power to the facility. He also has a human-like voice, but far more eccentric and unsettling in its own right. As the player attempts to reset the power, he’ll gradually approach with Bon-Bon in tow, and will successfully kill them if they keep the power screen up too long.
Funtime Foxy
This may look a lot like Foxy from the very first game, or even moreso Mangle from FNAF 2 (and many fans believe him to be another, undamaged version of that animatronic), but Funtime Foxy is still unique to Sister Location alongside the rest of the game’s troupe.
After getting a glimpse of him on the first night, players will later find him inside Funtime Auditorium on Night 3, and must use their flashlight to keep him at bay and avoid getting killed to reach the Parts and Service area. This particular night is considered potentially the most difficult for players to overcome in the game, given Funtime Foxy’s often-fickle system of detection. It makes for an especially terrifying and dangerous moment in the game, despite the animatronic ironically being the most quiet and introverted one of the group.
An entertaining side note, Scott Cawthon himself noted in his own Steam post for Sister Location that Funtime Foxy was the animatronic who scared him the most while in the testing phase for the game.
Also, in Funtime Foxy’s blueprint from the game’s image gallery, it’s indicated that the animatronic can actually record and use the voices of attending parents in order to lure children. As horrifying as that is, it makes sense in William Afton’s grand scheme.
Ennard
Ennard makes itself known at the very end of the game, as the literal culmination of all the animatronic antagonists. When Michael Afton is lured to the Scooping Room by what sounds like Circus Baby, in turns out that the mysterious Ennard is the one speaking, albeit with Circus Baby’s voice. The piled remains of the other animatronics can be seen along the far wall of the Scooping Room, having seemingly been destroyed. However, the truth is that their robotic insides were all “scooped” out and meshed together to form Ennard (apparently a play on “innard”), an animatronic Frankenstein with only one goal – to escape.
When Michael is also “scooped” and killed, his body is then used by Ennard to leave the facility and resume something akin to life. However, as the player witnesses over the course of each successfully completed night, Ennard’s ruse as Michael gradually and literally falls apart, his corpse rotting before the eyes of his neighbors. By the end, Michael essentially becomes a second version of “Purple Guy”, the infamous moniker used by his father, William Afton. During the last cutscene, Ennard escapes Michael’s body as it collapses and ends up in the sewers. Meanwhile, Michael strangely resurrects as Circus Baby’s voice repeats the words, “you won’t die”.
Ennard reveals to the player (during the Real ending) that they had tried to escape the facility once before, but were caught (not stated by whom) and the parts returned to their respective animatronics.
Elizabeth Afton
Elizabeth Afton is the deceased daughter of William Afton, but her presence remains ominous throughout the game, particularly because of the unfortunate fate she suffered. We hear her young voice after each successfully completed night, but we don’t see her until later on during the most pivotal 8-bit mini-game interlude.
In it, the player takes control of Circus Baby, who must obtain all the ice cream cones on the entire level of the mini-game before time runs out. If successful, little Elizabeth will appear from off-screen and approach Circus Baby. What plays out next represents what tragically happened to her while William wasn’t watching.
Circus Baby beckons Elizabeth towards her with ice cream. Out of nowhere, a big claw hook emerges from within the animatronic and grabs Elizabeth, dragging her inside the suit and killing her, a shrill, digitized scream ringing out as the screen goes black. This cements what happened to another of William Afton’s children, and that her soul haunts Circus Baby’s suit, now cold and vengeful like all the series’ other young victims.
All Minor Characters in FNAF: Sister Location
HandUnit
The first “character” that greets the player upon entering the facility is basically an outdated, automated, and clearly broken technical support helper. Known as “HandUnit”, it explains the game’s basics as you descend underground, providing a glitched out keyboard pad for you to somehow type your name on. No matter what you press, it ends up as “Eggs Benedict”, hilariously enough.
HandUnit guides you up to a point, its system giving often-incorrect advice and glitching even further, at one point offering different vocal options that further provide a sarcastic tone of humor to the game. Granted, hearing “Angsty Teen” get joy out of repeatedly shocking haunted animatronics was more unsettling than anything. Eventually, Circus Baby intervenes and provides her own set of instructions for the protagonist to follow (to their doom).
Bon-Bon
Of course it’s not a legit FNAF game with out some version of Bonnie to run into, and in this case it’s a puppetized version. Known simply as “Bon-Bon”, it serves as the essential sidekick to Funtime Freddy, with a high-pitched, eerily child-like voice to boot. Players run into it alongside Freddy inside the Breaker Room, though it doesn’t become an actual threat until later in the Parts and Service Room.
In there, players must go through the steps to recalibrate Funtime Freddy, all while Bon-Bob decides to play a deadly version of hide-and-seek. The flashlight must be used to keep it at bay, or else a game-ending jumpscare will happen.
Series lore further indicates that Bon-Bon was instrumented to aid Funtime Freddy and subsequently William Afton in kidnapping children. With the ability to move 360 degrees, it was used to track the whereabouts of parents as Freddy attempted to lure their children away.
Bidybab
Sister Location truly unearthed some of the most spine-chilling animatronics in the entire series, and perhaps one of the biggest examples is actually one of the smallest among them – the Bidybabs.
These tiny humanoid animatronics, which once functioned as the sidekicks of Circus Baby, are only encountered during Night 2, while Michael is in Circus Baby’s auditorium and the power shuts off. They’ll crawl through the vent shaft and enter the room while Michael hides inside in a small, carved out space underneath the control desk console.
Speaking with creepy, child-like voices that certainly accentuate their appearance, they attempt to open Michael’s hiding spot to get to him. After having tried to kill the last person who had Michael’s job, they wonder out loud if it’s “the same person” this time.
If the player succeeds in keeping the cover closed, the Bidybabs will retreat, saying they’ll “see you again soon”. However, the Bidybabs are actually never encountered again the rest of the game, unless they’re also absorbed by Ennard. To our knowledge, that’s never made clear.
Either way, getting stalked by tiny human child animatronics is nothing short of chillingly ironic.
Minireena
Finally, opposite the Bidybabs are the Minireenas, which act as the small, tutu’d sidekicks to Ballora. They seldom appear out in the open during the game, but their most notable appearance is during Night 4 when Michael is trapped inside a spring lock suit and must get out before it shuts and kills him (just like his father).
As the player struggles to undo the spring locks on either side of the suit, Minireenas will start to crawl up and into the suit, almost disturbingly like insects. If the player fails, a Minireena will jumpscare and cause a game over.
Minireenas resemble a wooden mannequin, with a small tutu and faces with no visible eyes (until the jumpscare shown above). Unlike many of the game’s other animatronics, they don’t have any voice lines and presumably can’t speak. They only giggle when approaching the player, which is still eerie enough for us.
That concludes our guide to all characters in Five Nights at Freddy’s: Sister Location. We hope you found this entertaining and helpful, and let us know which FNAF game of the series is your particular favorite.
Be sure to check out of our other guides for the FNAF series, such as all characters in Security Breach.
Published: Nov 26, 2023 12:34 pm