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Microsoft Pledges to Keep Releasing Call of Duty & More Activision Blizzard Games on PlayStation Platforms

Today Microsoft promised to keep Call of Duty and more Activision Blizzard games on Sony's consoles, and likely Nintendo ones as well.

Today Microsoft published an extensive blog post in which it made a pledge to adopt an open app store policy for its platforms, also promising to keep Call of Duty and more Activision Blizzard games on Sony’s consoles.

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Following the acquisition of Activision Blizzard many wondered if Call of Duty and other games by the publisher would still be published on PlayStation and today Microsoft confirmed that not only that will happen for games involved in current deals, but also in the foreseeable future.

On top of that, Microsoft is interested in pursuing the same policy with Nintendo platforms.

“Some commentators have asked whether we will continue to make popular content like Activision’s Call of Duty available on competing platforms like Sony’s PlayStation. The obvious concern is that Microsoft could make this title available exclusively on the Xbox console, undermining opportunities for Sony PlayStation users.

To be clear, Microsoft will continue to make Call of Duty and other popular Activision Blizzard titles available on PlayStation through the term of any existing agreement with Activision. And we have committed to Sony that we will also make them available on PlayStation beyond the existing agreement and into the future so that Sony fans can continue to enjoy the games they love. We are also interested in taking similar steps to support Nintendo’s successful platform. We believe this is the right thing for the industry, for gamers and for our business.”

We also hear more about general policies for the store, in what feels like a rather direct jab at apple. Below you can read the principles that the company pledges to follow.

Quality, Safety, Security & Privacy

  1. We will enable all developers to access our app store as long as they meet reasonable and transparent standards for quality and safety.
  2. We will continue to protect the consumers and gamers who use our app store, ensuring that developers meet our standards for security.
  3. We will continue to respect the privacy of consumers in our app stores, giving them controls to manage their data and how it is used.

Accountability

  1. We will hold our own apps to the same standards we hold competing apps.
  2. We will not use any non-public information or data from our app store to compete with developers’ apps.

Fairness and Transparency

  1. We will treat apps equally in our app store without unreasonable preferencing or ranking of our apps or our business partners’ apps over others.
  2. We will be transparent about rules for promotion and marketing in our app store and apply these consistently and objectively.

Developer Choice

  1. We will not require developers in our app store to use our payment system to process in-app payments.
  2. We will not require developers in our app store to provide more favorable terms in our app store than in other app stores.
  3. We will not disadvantage developers if they choose to use a payment processing system other than ours or if they offer different terms and conditions in other app stores.
  4. We will not prevent developers from communicating directly with their customers through their apps for legitimate business purposes, such as pricing terms and product or service offerings.
  • We will continue to enable developers to choose whether they want to deliver their apps for Windows though our app store, from someone else’s store, or “sideloaded” directly from the internet.
  • We will continue to give developers timely access to information about the interoperability interfaces for Windows that our own apps use.
  • We will enable Windows users to use alternative app stores and third-party apps, including by changing default settings in appropriate categories.

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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.