Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
how to do all fatalities, brutalities, mortal kombat 11, list

Mortal Kombat 11: How to Do All Fatalities & Brutalities

This article is over 5 years old and may contain outdated information

Fatalities and Brutalities are back in Mortal Kombat 11 (as if there were any doubt). As usual, they are among the goriest displays of violence you’ll see in a mainstream video game, a tradition going back to the Genesis days. Here’s how to do all the Fatalities and Brutalities in Mortal Kombat 11 and a full list of everything we’ve found so far.

Recommended Videos

How to Do All Fatalities and Brutalities

Fatalities can be a bit tough to pull off, requiring a specific button combination done in the correct order in a correct location. The best way to practice is to go to the fatality trainer in Learn, and just practice them until you have it memorized.

Make sure you’re in the correction location (noted below) and take your time pushing the buttons. You don’t want to be too slow to the extent where the game can’t even recognize you’re stringing together buttons, but at the same time, if you’re just flailing hitting the buttons as fast as you can you won’t get it right doing that either.

For ease of viewing, all button inputs are labeled in PlayStation 4 otherwise it will be hard to read for everyone. However, we have a conversion chart for PS4 to Xbox One and Switch.

Square = X on Xbox One, Y on Nintendo Switch

Triangle = Y on Xbox One, X on Nintendo Switch

X = A on Xbox One, B on Nintendo Switch

Circle = B on Xbox One, A on Nintendo Switch

Additionally, all characters have The Klassic Brutality which is as follows:

The Klassic –  Kill an enemy where the final hit comes via an Uppercut (Down + Triangle)

There are a lot of hidden fatalities and brutalities that we have yet to unlock. As we unlock more over time, we’ll continue to update this list.

Frost Fatalities

Ice Sculpture (Close) – Forward, Back, Down, Square

Frost Brutalities

Bleeding Out – Have core overload active, and land a final hit via the Winter Winds Kombo (Back + Triangle, Triangle)

Johnny Cage Fatalities

Mr. Cage’s Neighborhood (Close) – Forward, Back, Down, Down, Circle

Johnny Cage Brutalities

The Award Goes To – Final hit has to come via a Toward Throw (Forward + L1/LB)

Sonya Blade Fatalities

To The Choppa (Mid) – Down, Forward, Back, Triangle

Sonya Blade Brutalities

Popping Heads – Final hit has to come via a Toward Throw (Forward + L1/LB)

Cassie Cage Fatalities

I <3 U (Mid) – Down, Down, Forward, Circle

Cassie Cage Brutalities

Make It Pop – Final hit has to come via a Toward Throw (Forward + L1/LB)

Jax Briggs Fatalities

Coming In Hot (Close) – Forward, Down, Forward, X

Jax Briggs Brutalities

Slow Clap – Final hit has to come via Lethal Clap (Down, Back, Square)

Scorpion Fatalities

You’re Next (Far) – Back, Down, Down, Square

Scorpion Brutalities

Spine Ripper – Final hit must come from a Back Throw (L1/LB)

Crispy – Final hit must come from Demon Breath (Down, Forward, X)

Noob Saibot Fatalities

Double Trouble (Mid) – Back, Forward, Back, Forward, Circle

Noob Saibot Brutalities

Decapper: Final hit has to come via a Back Throw (L1/LB)

Baraka Fatalities

Food For Thought (Close) – Back, Down, Back, Triangle

Baraka Brutalities

Nom Nom – Final hit has to come via a Toward Throw (Forward + L1/LB)

Raiden Fatalities

Alternating Current (Mid) – Back, Down, Back, Square

Raiden Brutalities

Zap Zap – Final hit has to come via a Toward Throw (Forward + L1/LB)

Jacqui Briggs Fatalities

Spider Mines (Mid) – Forward, Back, Forward, X

Jacqui Briggs Brutalities

Next Level Shit – Final hit must come from Bionic Dash (Back, Forward, Triangle)

Sub-Zero Fatalities

Ice-Cutioner (Mid) – Back, Forward, Back, Triangle

Sub-Zero Brutalities

Off With Your Head – Final hit has to come via an amplified slide (Back, Forward, X, R1

Kano Fatalities

Last Dance (Close) – Forward, Down, Down, Square

Kano Brutalities

Not Lookin’ Good – Final hit has to come via a Back Throw (L1/LB)

Kabal Fatalities

Road Rash (Mid) – Back, Forward, Down, Forward, X

Kabal Brutalities

Spin Me Right Round – Final hit has to come via a Nomad Dash (Back, Forward, X)

Liu Kang Fatalities

Burn Out (Close) – Down, Back, Down, Forward, Square

Liu Kang Brutalities

One Inch Death Strike – Final hit must come via a Dragon Parry (Down, Back, X)

Kitana Fatalities

Gore-Nado (Mid) – Down, Down, Down, Down, Triangle

Kitana Brutalities

Punished – Final hit has to come via a Square Wave (Back, Forward, X)

Kung Lao Fatalities

Headed Nowhere (Close) – Down, Forward, Back, Down, Triangle

Kung Lao Brutalities

Not Holding Back – Final hit has to come via a Back Throw (L1/LB)

Jade Fatalities

Bow Before Me (Anywhere) – Down, Down, Forward, Down, Circle

Jade Brutalities

Flawless – Final hit has to come via a Toward Throw (Forward + L1/LB)

Skarlet Fatalities

Bloody Mess (Mid) – Forward, Back, Down, X

Skarlet Brutalities

Melted – Final hit must come via a Blood Ball (Down, Back, Triangle)

Erron Black Fatalities

Melted (Mid) – Down, Down, Down, Square

Erron Black Brutalities

Is Something Burning? – Final hit must come via TNT Toss (Down, Back, Square)

D’Vorah Fatalities

New Species (Close) – Back, Forward, Back, X

D’Vorah Brutalities

Buggin’ Out – Final hit has to come via a Toward Throw (Forward + L1/LB)

Kotal Khan Fatalities

Totem Sacrifice (Close) – Back, Forward, Back, Forward, Square

Kotal Khan Brutalities

Back Stabber – Final hit must come from a Back Throw (L1/LB)

Geras Fatalities

Phasing Through Time (Anywhere) – Back, Down, Down, X

Geras Brutalities

Sinking Feeling – Final hit must come from Quick Sand (Down, Back, Square)

Kollector Fatalities

For the Kollection (Close) – Down, Down, Down, Down, Circle

Kollector Brutalities

Should Have Paid – Final hit must come from a Back Throw (L1/LB)

Cetrion Fatalities

Maintaining Balance (Mid) – Back, Down, Forward, Down, Circle

Cetrion Brutalities

Splitting Apart – Final hit has to come via a Toward Throw (Forward + L1/LB)

That does it for how to do all fatalities and brutalities in Mortal Kombat 11 for PlayStation 4, Xbox One, and Nintendo Switch. For more tips & tricks for Mortal Kombat 11, be sure to check out our wiki guide. Finally, for our full thoughts, read our scored review of the latest and arguably greatest from NetherRealm.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Ed McGlone
Ed McGlone
Ed McGlone was with Twinfinite from 2014 to 2022. Playing games since 1991, Ed loved writing about RPGs, MMOs, sports games and shooters.