Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

In 2017 Activision Blizzard Made $4 Billion Dollars Via Microtransactions

This article is over 6 years old and may contain outdated information

This just in, microtransactions make an absurd amount of money. How much money? Well for example, according to Activision Blizzard’s quarterly earnings report they made roughly $4 billion dollars from online purchases alone in 2017.

Recommended Videos

The “in-game net bookings” that the company reported includes various types of online purchases such as DLC, loot boxes, and in-app purchases on mobile games. In the fourth quart of 2017 alone Activision Blizzard made over $1 billion via in-game net bookings.  Roughly half of that number comes courtesy of the company’s subsidiary King, best known for mobile games such as Candy Crush. The other $2 billion comes from Activision Blizzard’s console and PC efforts, namely from games such as Call of Duty: WWII, World of Warcraft, and of course, Overwatch.

Warcraft has always had a pretty robust player economy, but this year saw Call of Duty introduce a new loot box-based microtransaction system to the franchise. Not to mention the progenitor of the loot box system Overwatch which has continued to perform well with new events and cosmetics released regularly. Similarly Electronic Arts, itself another company that heavily features microtransactions in most of its games, reported $787 million in its quarterly earnings report as well in spite of the massive Star Wars: Battlefront II debacle.

For as much as gamers seem to dislike microtransactions and for how dirty of a term games as a service has become, the numbers don’t lie. These business practices are making more money than ever according to the earnings reports. Similarly impressive reports are coming from Take-Two Interactive who cited record-breaking years for both GTA Online and NBA 2K18. At the end of the day, despite all the controversies and consumer backlash, the money has spoken and it says there are plenty of people out there eager to spend their money on these sorts of games.

 


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Rob Younger
Rob Younger
Like a lot of people, I enjoy writing about what I like, and I like games and anime so here I am