Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
prey

How Prey’s Multiple Endings Will Work

There are plenty of consequences to be had.
This article is over 7 years old and may contain outdated information

Arkane Studios is nearly ready to unleash their re-imagining of the Prey name onto the world, which means it’s time to talk about its system of choice. We recently got a chance to talk to lead designer Ricardo Bare about Prey’s multiple endings, and how players will influence the plot of the game.

Recommended Videos

“Without giving you spoilers, I would describe the endings as essentially two main branches,” Bare said. “You’re gonna be making some pretty big decisions about the space station and the people aboard the space station. But then within those main branches, there are tons of permutations, and a lot of it has to do with what you did and how you treated survivors that you encounter.”

Permutation is sort of the name of the game for Arkane here, with Prey featuring a massive open environment and tons of choices. Will you choose to sift through employee emails and strewn about texts? Will you fortify protagonist Morgan with superhuman strength, or hacking abilities? Should you take the suspicious elevator up to your objective, or try a spacewalk approach? The experience is largely unscripted, and filled with decisions like these.

Prey is set to release May 5, 2017 on PlayStation 4, Xbox One, and PC.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Sharon Coone
Sharon Coone
Twinfinite's former Editor in Chief from 2014 to 2017. B.S. in Biology, B.A. in Philosophy, and always within 20 feet of a bagel. Kind of like a reverse restraining order, but with carbs. Sharon's love for video games knows no bounds, and could be found writing about anything and everything at all hours of the day.
twitter