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New Valorant Patch 4.07 Brings a Small Nerf to Bulldog & Stinger

Valorant Patch 4.07
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New Valorant Patch 4.07 Brings a Small Nerf to Bulldog & Stinger

After having delayed its normal two-week update cadence, Valorant’s latest patch is finally here this week, but it turns out that it’s only a small one. Patch 4.07 makes a host of minor changes and bug fixes; perhaps the most notable update is a nerf to the Bulldog and Stinger which reduces the speed with which ADS accuracy is introduced. You can read the full notes below.

Server Updates

  • Added a new set of servers in Latin America, which should help with latency in that region
    • Scheduled to turn on not long after 4.07 is live!

Weapon Updates

  • Bulldog and Stinger now delay firing inputs while bringing up the weapon to aim down sights (ADS)
    • Prevents you from getting burst mode accuracy improvements before they finish raising your weapon.
  • Adds a slight cost to the decision to switch to burst firing mid-combat. You can still begin firing immediately while switching back to full auto/hip fire mode.
  • Ability-based weapons* can now also be input-queued to equip after the current action
    • *This includes: Chamber guns and ultimates for Neon, Jett, and Raze

Store Updates

  • Load times for the VP purchase page should now load in a matter of seconds (previously, it would take more than thirty seconds in some instances)

Social Updates

Added new detections for different AFK-like behaviors in rotating game modes

Bugs

Agents

  • Fixed a bug where Yoru could use a weapon immediately at the end of his ultimate by exploiting an unwanted interaction with ropes
  • Fixed a bug where it was possible to defuse the Spike while channeling abilities
  • Skye’s Seekers can once again break through the destructible doors on Ascent

Social

  • Fixed a bug where comms-restricted players could not listen to team voice chat
  • Fixed a bug where players were not always immediately removed from the game after being banned

Competitive

  • Fixed a bug that was causing performance bonuses to show at incorrect times

Gameplay Systems

  • Fixed an issue where briefly tapping the “Use Spike” button to plant the Spike could cause you to end up holding the Spike instead of your last equipped weapon

In related Valorant news you can check out some leaked screenshots of the anticipated Valorant mobile project here.

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