F.I.S.T.: Forged In Shadow Torch

Action-Platformer F.I.S.T.: Forged In Shadow Torch Celebrates Upcoming Release With Launch Trailer

The action-platformer F.I.S.T.: Forged In Shadow Torch by TiGames Network Technology is about to release, and Sony released a launch trailer.

The deceptively fluffy action-platformer F.I.S.T.: Forged In Shadow Torch by TiGames Network Technology is about to release, and Sony released a launch trailer to celebrate.

Recommended Videos

The trailer provides a look at the gameplay and its diesel-punk-ed anthropomorphic characters. It’s worth mentioning that this is one of the games developed under the umbrella of Sony’s own China Hero Project.

You can watch it below and take a look at the previous trailer.

F.I.S.T.: Forged In Shadow Torch comes out tomorrow, Sept. 7, for PS5 and PS4, while a Steam version is also coming.

Below you can read an official description.

After the animals of Torch City were defeated by the invading Robotic Legion in the Resistance War six years ago, former Resistance fighter Rayton the rabbit has kept a low profile. The arrest of a friend meant he had no choice but to put on his giant metal fist and fight against those oppressing him. Little did he know that he would soon be caught up in a maelstrom of conspiracies involving the Legion, the Resistance, and the Rat Gang.

Seamless Maps Filled with Challenges to Explore

Explore more than a dozen unique areas in a Action Platformer style map. The core combat, puzzle-solving, and platform mechanics are complemented by countless hidden rooms, secret passages, and shortcuts, with all kinds of rewarding challenges for players to complete.
Maps are loaded on the fly to avoid frequent transitions, making the massive Torch City feel even more detailed and alive.

An Arcade Combat System with Seamless Switching between Three Weapons

The Fist, Drill, and Whip are three weapons with completely different fighting styles that offer seamless switching between high combo, high damage, and long range attacks. Pummel the enemy by choosing the most appropriate form of attack for the situation.
Players will be challenged by dozens of distinct types of enemies, each with their own weapons and attacks, all working together to bring the player down. Unique bosses with unusual fighting styles provide a new and unique gaming experience.

Diesel-punk Aesthetics Crafted with Unreal Engine 4

The game’s diesel-punk aesthetics were inspired by diesel combustion engines that were blended with an Eastern cityscape from a bygone era to give Torch City a signature one-of-a-kind visual feel. The stark contrast between furry animals and sterile mechanical soldiers introduce the theme of conflict in the game story.
The realistic 3D visuals powered by Unreal Engine 4 combined with Physically-Based Rendering take the Action Platformer genre to a whole new level of graphics quality.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article That Time I Got Reincarnated as a Slime Isekai Chronicles Announced for Summer 2024 Release
Promotional art from That Time I Got Reincarnated as a Slime Isekai Chronicles.
Read Article Warzone Player Puts Aim Assist Argument to Bed After Proving Console Players Don’t Need It
Warzone Player Puts Aim Assist Argument to Bed After Proving Console Players Don't Need It
Read Article Dead By Daylight Players Predicted Chaos Shuffle Modifier
Related Content
Read Article That Time I Got Reincarnated as a Slime Isekai Chronicles Announced for Summer 2024 Release
Promotional art from That Time I Got Reincarnated as a Slime Isekai Chronicles.
Read Article Warzone Player Puts Aim Assist Argument to Bed After Proving Console Players Don’t Need It
Warzone Player Puts Aim Assist Argument to Bed After Proving Console Players Don't Need It
Read Article Dead By Daylight Players Predicted Chaos Shuffle Modifier
Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.