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Ubisoft “Moving On” From 3-4 AAA Games a Year Format in Light of “Increasingly Diverse” Lineup

During Ubisoft’s financial conference call for investors and analysts, Chief financial officer Frédérick Duguet talked about future plans.

During Ubisoft’s quarterly financial conference call for investors and analysts, Chief financial officer Frédérick Duguet talked about future plans.

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Duguet mentioned that “in light of the evolution of the company’s high-quality lineup” that is becoming increasingly diverse, Ubisoft is “moving on” from its prior comments about releasing 3-4 AAA games every year, as it’s no more a proper indication of the publisher’s value creation dynamics.

As an example of that, Ubisoft’s expectations for Riders’ Republic and Just Dance are consistent with some of the industry’s AAA performance.

The company is also building some of it’s “high-end free-to-play games to be trending toward triple-A ambitions over the long term”

Duguet clarified that this is purely an evolution of the publisher’s financial communication, and doesn’t change the fact that Ubisoft expects a high-cadence of content delivery “including powerful premium and free-to-play releases” on top of that, the company predicts a continued expansion of its post-launch plans with an “increased focus” on focusing its biggest franchises.

Earlier in the call, we learned that Skull & Bones has been delayed again to the next fiscal year. Far Cry 6, Rainbow Six Quarantine, Riders’ Republic, Roller Champions, and The Division: Heartland are confirmed for the current fiscal year.

If you’re interested in Ubisoft’s financial performance, you can read our dedicated article from earlier today, including a breakdown of sales by platforms and much more.


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Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.