Cyberpunk Horror Game Sense Is Content-Complete; Will Likely Release in August

Suzaku just released an update about its upcoming game Sense – 不祥的预感: A Cyberpunk Ghost Story, narrowing down the likely release window to August.
Sense

Suzaku just released an update about its upcoming game Sense – 不祥的预感: A Cyberpunk Ghost Story.

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According to the developer, the game should now be content-complete, and only “a small number of assets” on the art end remain to be done, including “some cutscene animations, props, and some remaining music/sfx.”

That being said, that should not take more than 2-3 weeks to finish. QA testing is underway and will continue until the first week of June. After that, the developer will make a firm decision on the release date based on feedback.

This means that the PC release will “likely” have to be pushed back to August, which would mean a simultaneous launch with the console versions. On the other hand, the PS Vita version should be completely unaffected. More news should come around June 6, and the Steam demo should also get an update.

“This means that we, unfortunately, will likely push back the PC digital release until August. The good news is that if such, the PC release will simul-release along the console versions, as they were already planned to release in that time-frame. Do not worry, we will still need to have the game complete and sent to the various platforms for their QA and approvals by early July to make sure that our logistics all work out as planned.

Our publisher, Top Hat, has several releases lined up for July so we also don’t want to crowd their release schedule, nor make other developers delay their own games because of our own scheduling. In full transparency, the August release is looking very likely, but I want to assure every one of you that this is not a “typical kickstarter game” situation.

The game is nearly ready (hence why QA backers have received it already), we just want to make sure that our first impression is an amazing one, not one we have to fix with patches over time with. We are still operating under our original development schedule internally.

This also still falls within the original plan to have console versions launch before the end of summer as mentioned above, which would be under an August release schedule. PSVITA release should be completely unaffected by today’s news. We are still on our original schedule regarding PSVITA, and this has been discussed with EastAsiaSoft. If for whatever reason, however, we are able to launch in June we will let everyone know sometime around the 6th! “

Strangely, we also learn that the official Twitter account of the game has been suspended.

This won’t affect the development of the game, but Suzaku has received no warnings or communication about what may have happened.

“Now, on to the more frustrating and annoying bit of today’s update. We were in fact suspended from Twitter a few days ago, as some of you may know. We received no emails regarding the suspension, no warnings, and despite appealing twice no emails back yet regarding those either.

This in no way affects the development of the game, but being without our largest platform for marketing and PR is a huge blow to our visibility when we launch. I want to clarify that, as far as we know, we have no reason believe there was any targeted action, political motivation, or otherwise shady practices that caused the suspension.

We have done some digging and reading through the Twitter rules and ToS and found some clues as to what may have happened. We don’t believe we should have been suspended, but this was likely not done by a person, but rather algorithms and ban-bots which don’t seem to care. Again, we have appealed the suspension and done what we can to reach out to twitter support for help with no luck yet.

Hopefully we get it back in time to start pushing the game as hard as possible, but if not we need all the help we can get!”

Sense – 不祥的预感: A Cyberpunk Ghost Story is coming to PC, PS4, PS Vita, Nintendo Switch, and Xbox One.

If you want to see more, you can check out the recent video showing how Suzaku used layered perspective in 3D environments to create a charming sense of depth in the game that otherwise appears 2D.


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.