Final Fantasy 7 Remake is a fantastic action-RPG filled with truly challenging combat encounters, and each playable member of Avalanche has their own unique play style. Understanding the strengths and weaknesses of each is crucial to success. Here is how to use Aerith in Final Fantasy 7 Remake
How to use Barret in Final Fantasy 7 Remake
The brash and totally awesome leader of Avalanche, Barret is a ranged fighter who uses his gun arm to wreak havoc from afar. This means managing the distance between him and his opponents so that he can charge his ATB and lay waste to them with his heavy ordinance.
By tapping the attack button, Barret will open fire on a target until his clip is empty, with the final shot being a large blast before he reloads. This fills his ATB gauge at a steady rate, allowing him to use his various special abilities to dominate the battlefield.
Each character has a unique special ability that they start out with (Barret’s is Overcharge), and more can be unlocked as you acquire new weapons and master them.
Characters are able to unlock new special abilities by increasing their proficiency with the move associated with a particular weapon. Maxing out proficiency means you can then use that ability, even when you have a different weapon equipped.
Overcharge is one of Barret’s starting abilities and is used by tapping the Triangle button by default. Overcharge unloads a powerful series of explosive rounds at an enemy and finishes the salvo off with an extra big shot that does increased Stagger damage.
The great thing about Overcharge is that instead of costing ATB, it actually fills your gauge, and at a far faster rate than Barret’s regular attack. This means you should use it whenever it’s off cooldown.
You can push the Triangle button when it is on cooldown to use Charge, which will reduce the time it will take to become usable again.
A tip for the more advanced players: After using Overcharge, unload a full regular attack combo, and a beat after the final shot, use Charge.
Done correctly, you can have Barret go into the Charge animation right out of the regular attack reload animation, and is a far more efficient method for maintaining sustained fire than simply using Charge on its own.
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