Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Oculus Quest is Adding Hand-Tracking Tech in 2020, No Peripheral Required

This article is over 5 years old and may contain outdated information

Oculus has announced today that Quest will soon be compatible with hand-tracking technology, which will allow users to control VR experiences without the need for any controller. The update will be free and won’t require users to retrofit any sort of peripheral.

Recommended Videos

Oculus explains that hand-tracking will allow developers to explore new mechanics and build “deeper social experiences” as a result of the more “natural forms of interaction.” Without the need to learn how controllers work, the system should also make VR a much accessible experience for the wider market.

The technology is set to launch on Quest in early 2020 as an experimental feature for consumers and an SDK for developers. 

Oculus details how the technology was conceptualized:

” What began as a research project at Facebook Reality Labs has been brought to life through close collaboration with our product and design teams to bring about a new paradigm for VR input.

Our computer vision team developed a new method of using deep learning to understand the position of your fingers using just the monochrome cameras on Quest today—no active depth-sensing cameras, additional sensors, or extra processors required.

This technology approximates the shape of your hand and creates a set of 3D points to accurately represent your hand and finger movement in VR.”

You can check out the hand-tracking technology in action below:

If you’re interested in a more detailed explanation of how hand-tracking works, check out this article from Facebook’s blog.

Oculus is proving popular with developers even before today’s announcement, as recorded by a recent survey that found it had overtaken Vive as the platform of choice.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Alex Gibson
Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action
twitter