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fire emblem three houses, auxiliary battles

Fire Emblem Three Houses: How Auxiliary Battles Work

This article is over 5 years old and may contain outdated information

Fire Emblem Three Houses is the latest entry in the popular tactical RPG series, and it’s finally been released exclusively for the Nintendo Switch console. If you’re wondering how auxiliary battles work in Fire Emblem Three Houses, we’ve got you covered. Here’s what you need to know.

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How Auxiliary Battles Work in Fire Emblem Three House

Normal Mode

Assuming you’re playing on Normal difficulty, auxiliary battles become a fantastic way for you to grind levels for individual units, and increase support points for your favorite pairings.

Whenever you have a free day, choose the Battle option, and you’ll see a list of available battles you can tackle. Auxiliary battles are basically regular battles that you can take on for extra money and resources. On Normal mode, some auxiliary battles will be presented on the list without a number value next to them, which means that you can repeat those battles over and over again without spending any activity points.

All other battles, such as Paralogues, quest battles, and rare enemy battles, will cost one activity point each, and have a green or red exclamation point next to them.

Hard Mode

On the other hand, if you’re playing on Hard difficulty in Fire Emblem Three Houses, all auxiliary battles will cost one activity point.

This means that your opportunities to level grind in the game are a lot more limited, and you’ll need to even out the experience gains properly among your roster, or risk a few units getting left behind in terms of levels.

That’s all you need to know about how auxiliary battles work in Fire Emblem Three Houses. Be sure to check our Fire Emblem Three Houses guide wiki for more tips and information on the game.

Here are a few other guides to help get you started:


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.