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Bandai Namco’s Video Game Business Reveals Strong Profit Growth in First Quarter

This article is over 5 years old and may contain outdated information

Today Bandai Namco released its financial results for the first quarter of the fiscal year, related to the period between April 1 and June 30.

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As you can see in the table below, overall sales for the whole company have seen a modest but visible increase year-over-year, but operating profit is the area that showcased a large growth.

Overall, we can say that the performance shows a very positive trend.

Bandai Namco

Speaking of the Network Entertainment Business, which includes games, Bandai Namco explains that titles from major franchises like Dragon Ball, One Piece, and Idolmaster have performed well. Specifically in the home video game segment, repeat sales of catalog titles (released in the previous quarter) like Jump Force, Ace Combat 7: Skies Unknown, and Dragon Ball FighterZ were solid especially overseas due to continued initiatives aimed to appease the users.

Net sales for the Network Entertainment Business were up 1.8% year-over-year, while profit grew by a massive 41.4%.

The company also increased its prediction for operating profit (but not for net sales) between April and September 2019, but did not increase the full-year outlook just yet.

If you’d like to compare, you can check out the financial results for the previous quarter, which were published in May.


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Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.