Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
13 Sentinels: Aegis Rim

13 Sentinels: Aegis Rim for PS4 Gets New Screenshots and Gameplay Details on Famitsu

This article is over 5 years old and may contain outdated information

Today’s issue of Weekly Famitsu included a large spread on Vanillaware’s upcoming game 13 Sentinels: Aegis Rim.

Recommended Videos

First of all, we take an extensive look at the characters, before we move into the meat of the reveal.

The main menu of the game includes three options, Adventure is where you play the story and interactions among characters, Battle is self-explanatory, and Archive lets you review events.

The Adventure part is created with Vanillaware’s beautiful art and typical sidescrolling gameplay, narrating the core of the story. While going through the story of the 13 heroes, we approach the solution of a massive mystery. The “Cloud Sync” system holds the key to the progression of the story.

Interaction within the Cloud Sync system is done by selecting keywords that appear during conversations. Thinking lets you come up with new keywords and those can even be exchanged among characters during dialogue.

Each protagonist has a dedicated episode focused on them and another closely related character. Following these stories leads towards the solution of the great mystery. The options selected in the Cloud Sync system and who to talk to are also important factors.

While we have seen the characters wearing mostly their school uniforms so far, depending on the situation and progress of the story, they will change their clothes and hairstyles.

Moving on to the Battle part, it’s where battles are fought with simulation RPG mechanics. The player will have to strengthen and customize the mecha piloted by the 13 heroes and defeat the hordes of enemy monsters. A “Casual Mode” is included for those who just want to enjoy the story.

Each protagonist has different abilities and one of four different classes, melee, universal, long-range, and flight. Each battle is easier to beat using the appropriate classes.

Monsters will attack aiming to break the absolute defense line and reach the base. The purpose of the heroes is to stop them in their tracks by using the weapons of their mechas.

It’s possible to select different actions to perform and depending on the progress of the battle conversations will happen between the pilots. By using chips earned in battle, it’s possible to customize the robots.

At the moment it’s unknown why the heroes pilot the mechas in battle, but they appear to do so in a rather relaxed manner despite the tense situation. They also appear naked while at the controls. The reason has not yet been explained.

The Archives part of the game goes in-depth into the lovingly created worldview of the game. It allows the player to rewatch event scenes and to check files on characters, robots, and more. Each is explained with beautiful illustrations. New files can be unlocked by using points earned in battle, and it’s also possible to unlock new episodes in the adventure part.

Since it’s Vanillaware, food also plays a role, and it’s portrayed beautifully as in previous games from the developer.

You can check out all the screenshots below.

If you want to see more, you can check out the latest gameplay release and an earlier trailer.

Vanillaware has also been teasing another game, of which we’re supposed to hear more after the completion of 13 Sentinels: Aegis Rim.

13 Sentinels: Aegis Rim releases in Japan on  November 28, 2019, exclusively for PS4. A western release has also been announced a while ago, but we don’t know much about it just yet.

[Source: Weekly Famitsu]

 


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.