Developed by Phoenix Labs, Dauntless is a brand new free-to-play online monster hunting game released for PC and consoles. Here’s how to unlock and equip weapon mods in Dauntless, and what they actually do in the game.
How to Unlock and Equip Weapon Mods and What They Do in Dauntless
How to Unlock
Every weapon type in Dauntless comes with three weapon mods, with the exception of the Ostian Repeaters, which come with six. In order to unlock weapon mods, you’ll need to raise the Weapon Mastery level for each weapon type.
You’ll unlock a new weapon mod when you hit Mastery levels 6, 10, and 16 for each weapon type. For the Ostian Repeaters, you’ll unlock the first three weapon mods at 6, 10, and 16, but the remaining three have to be unlocked through progression quests.
Raising your Weapon Mastery level in Dauntless is fairly straightforward and the requirements are all laid out for you nicely. From the game’s menu, go to the Mastery tab and you’ll see the criteria for each level. Most of these requirements require you to deal a certain amount of damage to Behemoths or break a certain number of parts, all of which can be obtained by playing through the game naturally.
To equip weapon mods, simply go to the Loadout tab from the menu, then select the weapon you want to customize. You’ll have access to a list with all your available mods, and you can pick and choose the ones you want to equip.
What All Weapon Mods Do in Dauntless
Each weapon type in Dauntless comes with a variety of different weapon mods, and we’ve listed them below:
- Volatile Axecore (Axe): Charging attack deals AoE damage to nearby enemies at each charge level.
- Lightweight Haft (Axe): Movement speed while charging Horizontal Attacks is now increased instead of decreased and costs 50% less stamina.
- Overcharged Cylinder (Axe): Determination can now stack up to four times.
- Lightweight Chain (Chain Blades): Dashing towards a Behemoth reduces stamina cost of the dash by 50%.
- Hurricane Blades (Chain Blades): Using Blade Spin grants stacking on next hit damage that is consumed when using other attacks.
- Serrated Blades (Chain Blades): Bladed attacks have a chance to cause your next swinging blades to be a critical strike.
- Weighted Crown (Hammer): Stagger damage is no longer halved when attacking Behemoth legs. Stagger damage can now be dealt to all Behemoth parts.
- Impulse Crown (Hammer): Aerial Strike grants increased damage dealt for 10 seconds. Bonus is doubled if Behemoth’s head is struck.
- Extended Clip (Hammer): Ammo is increased to six.
- Adhesive Hilt (Sword): Become unstaggerable while in special.
- Reactive Hilt (Sword): Dodge attacks always critically strike.
- Perpetual Bladecode (Sword): Dealing damage while in special generates a small amount of special meter.
- Concussive Payload (War Pike): Use to convert meter into ammo. Hold to spend ammo to fire a missile that damages and can interrupt Behemoths.
- Savage Wellspring (War Pike): Use to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with critical strike chance. Duration increases with ammo quality.
- Godhand (War Pike): Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them.
- Capacitive Magazine (Repeaters): Using an ability returns four ammo to the magazine.
- Scoped Sights (Repeaters): Increases damage falloff by 25%.
- Lucky Magazine (Repeaters): Grants 2% critical strike chance for each round missing from the magazine.
- Extraction Catalyst (Repeaters): Reduce both ability cooldowns by two seconds when dodging through Behemoth attacks.
- Lightweight Frame (Repeaters): Gain 20% movement speed when at six or less ammo.
- Precision Sights (Repeaters): Deal five increased damage when attacking the same part multiple times. Stacks up to eight times.
That’s all you need to know about how to unlock and equip weapon mods, and what they do in Dauntless. Be sure to check our Dauntless guide wiki for more tips and information on the game.
Here are a few other guides to get you started: