Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Soul Calibur 6 Developers Focusing On a “Fun and Engaging” Player Experience

This article is over 6 years old and may contain outdated information

Most fighting games nowadays aspire to become the next big esports title, thus, game developers often focus on making their game extremely balanced to whet the appetite of the competitive crowd. But for the developers behind Soul Calibur 6, their priority is simply to make a “great game.”

Recommended Videos

“Our priority when developing the game first and foremost is creating something that’s fun and engaging for the player to experience,” producer Motohiro Okubo told VG247 in an interview.”We want to make a solid game.”

Nonetheless, okubo said his team worked a “very long time” to make the game balanced enough. Part of this process includes careful “roster selection process,” with the developers also taking into account unique weapon variety and weapon types. Being a 3D weapon-based fighting game where each character utilizes their own weapon and fighting style, Soul Calibur 6 will likely maintain a low roster count.

While the Soul Calibur 6 team is focused on creating an enjoyable entry for newcomers and series fans, Okubo hopes the quality of the game is enough to attract the competitive community. “If by making a great game there’s then a voice from the scene that says ‘hey, we could use this as a good, very competitive game,’ then that might be the trigger for us thinking about and tackling about what kind of support we can offer.”

Soul Calibur 6 is slated to launch on Oct. 19, 2018 on PC, PS4, and Xbox One. Those who purchase the season pass will receive three yet to be announced characters.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Matthew Gatchalian
Matthew Gatchalian
After graduating from journalism, Matthew pursued his dream to write about video games. When he's not playing games to create interesting articles, he's trying to clear his huge gaming backlog, which he'll never accomplish because of The Witcher 3.