What’s Different in Destiny 2

Supers

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What’s Different in Destiny 2

The classes each got new roles that they can fill, and that makes for great team composition. But supers also got re-thought for Destiny 2 and work much differently from how they did in the first game, at least in the vanilla version. When The Taken King rolled around, new subclasses were introduced that acted more like phases rather than single attacks, and Bungie has embraced that idea while also tweaking things to make them more balanced.

All of the new subclasses – Arcstrider, Dawnblade, and Sentinel – have one of these phases that involves a summoned weapon that can be used in multiple ways. Players are given multiple attacks that they can use in that mode along with new perks. Their defense is upped as well, but not to the point of being nearly indestructible, making for interesting Crucible encounters that give defending players a chance. What’s most interesting are the paths that are a part of your Guardian’s progression in Destiny 2. They transform how your super works as well as your other abilities. It will be cool to check out how fireteams outfit and utilize their supers when the game releases. 


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Ishmael Romero
Just a wandering character from Brooklyn, NY. A fan of horrible Spider-Man games, anime, and corny jokes.