Engineer Neuromods
All Neuromods in Prey
The Engineer tree has four branches which center around your ability to interact with the world around you as well as use your wrench like a pro. There are a lot of skills here, so depending on your playstyle, you may find yourself in this tree more than others (though they can get pretty expensive).
Leverage
Leverage I (1) – Lift heavier objects as well as throw objects further. You can now hurt enemies with thrown objects.
Leverage II (4) – Even heavier objects can be picked up and thrown.
Leverage III (6) – If it’s not bolted down, you can pick it up. Also, you can force open doors that haven’t been powered up.
Repair
Repair I (1) – You can now fix broken Grav Shafts, Fabricators, and Recyclers by using Spare Parts you collect.
Repair II (4) – Turrets, Operators, and Electrical Junctions can be fixed now, and the cost of fixing things is lower.
Repair III (6) – Costs of repairs is lower and you can fortify turrets.
Gunsmith I (4) – Morgan can use Weapon Upgrade Kits to upgrade security weapons beyond modification level 1.
Gunsmith II (6) – Security weapons can be fully upgraded with Kits.
Suit Modification I (2) – Upgrade TranStar uniform with extra space and two extra chipset slots.
Suit Modification II (4) – Two more slots for chipsets as well as more inventory space.
Suit Modification III (6) – Another two additional slots as well as extra inventory space.
Dismantle (3) – You can break down inventory for Spare Parts as well as recover some from destroyed Operators.
Materials Expert
Materials Expert (3) – Increase recycling yield by 20%.
Lab Tech I (4) – You can use those Weapon Upgrade Kits to upgrade non-standard tech weapons beyond level 1.
Lab Tech II (6) – Fully upgrade the same weapon type.
Impact Calibration
Impact Calibration I (3) – Lower the amount of stamina used by wrench attacks by 25%.
Impact Calibration II (5) – Your wrench now does 50% more damage.
Pulverize (6) – 25% chance to do bonus damage with wrench attacks.