Video game framerates are a performance metric that many gamers love to latch onto and obsess over, but discerning the exact framerate of a game at any given moment just by looking at a screen is tough. Unless, of course, the screen you’re looking at is a miniature display with a readout of, well, the exact framerate.
As Gamasutra reported last month, the Xbox One Scorpio development kit has just such a display built into it. And in a tweet yesterday morning, Windows Central editor Jez Corden shared a short video of this framerate mini-screen in action.
As you can see in the video, the front-facing display has five programmable buttons allowing users to adjust what information is displayed on the console’s screen. Microsoft has not announced any plans to include this display in the final retail version of the Xbox Scorpio, which is due for release later this year.
— Jez Corden (@JezCorden) May 3, 2017
Building the screen into retail Scorpios would ostensibly give Microsoft an objective method for constantly backing up its claim that Scorpio would be the most powerful console ever built. Of course, it also has the potential to call attention to Scorpio games with framerate drops or generally bad framerates when these issues might otherwise be overlooked be all but those gamers with the most discerning eyes.
Microsoft is expected to put its Xbox Scorpio on full display during next month’s E3 media briefing at 5 p.m. EST on Sunday, June 11.
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