Abilities
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Peacekeeper
This is McCree’s trusty revolver, and you can either fire off single shots, or have him fan the hammer to unload the entire chamber.
Combat Roll
This move is not only great for getting away from enemies, you also get a quick reload out of it. Use it often, especially when you’re in a rough situation.
Flashbang
The blinding grenade will stagger enemies in a very small radius, but it’ll be just enough for you to either finish them off, or make a quick getaway.
Deadeye
It’s generally wiser to use this ability to pick off characters that are about to die. This way, McCree will take far less time to line up the killshots, and thus shortening his vulnerability period.
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