Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Battalion 1944

Battalion 1944 Gets New Stretch Goals Right Before its Kickstarter Finished

Get a single-player mode for only £1,200,000.
This article is over 8 years old and may contain outdated information

Earlier today Bulkhead Interactive made the decision to add stretch goals to its Kickstarter campaign for Battalion 1944 6 days before the campaign ends.

Recommended Videos

According to Bulkhead Interactive, the reason it took so long to add stretch goals is because “we decided to listen to the feedback from our community to see exactly what you wanted and then go a step further by making the content you wanted to see.”

battalion_1944_4

At the time of writing Battalion 1944 has received £254,578 out of its £100,000 goal meaning that two stretch goals have already been beaten. These two goals include adding a community manager, so gamers will be kept up to date with the games development post-Kickstarter, plus enhanced particle effects which will include “hyper-real smoke.” The next two Kickstarter goals include a Band of Brothers Currahee Bootcamp map for £275,000 and a competitive D-Day Map for £300,000.

Unfortunately for single-player gamers, the offline ‘Behind Enemy Lines’ has a stretch goal of £500,000. This mode will allow players to take on waves of bot AI in competitive maps. Multiplayer gamers will also be able to use this mode to practice and learn the maps before heading online.

Bulkhead also included a stretch goal for a single-player campaign at £1,200,000 and noted that the reason why this stretch goal is so high is because “Good single player campaigns aren’t cheap to make, there’s no ‘add single player’ button for us; it would cost a lot of time and money to make, hence the large funding goal.” Basically don’t expect Battalion 1944 to get a single-player mode, especially considering again that the Kickstarter campaign ends in 6 days.

More news


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Damian Skinner
Damian Skinner
An Irish liberal arts student with way too much time on his hands who when not obsessing about Monster Hunter, RPGs or some random account he recently found on YouTube he can be found writing for Twinfinite.