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10 Things You Should Know Before Call of Duty: Infinite Warfare’s Release

Call of Duty: Infinite Warfare

It’s that time of the year!

November kicks off with the annual classic, Call of Duty: Infinite Warfare. As always, the base game will retail for the standard $60, but here comes the twist. For an additional $20, you can buy the Infinite Warfare Legacy Pro Edition that comes bundled with the fan-favorite, Call of Duty: Modern Warfare Remastered.

The big question is: Will Modern Warfare Remastered be sold seperately? We have no idea, but now we do know, that you will need Infinite Warfare’s disc to play Modern Warfare Remastered. Last month, we reported that there might be a slim chance you will be able to purchase the game as a standalone.

During an interview with Gamereactor, Director of Raven Software, David Pelas, said “What we announced before today was that we were going to offer 10 maps on launch, and that’s still true. The announcement today is that the six remaining maps we are actually going to be delivering to anyone who purchases Modern Warfare Remastered, anyone who owns it or a version of Infinite Warfare that comes with it, they’re going to get all 16 of the maps for no additional cost.”

Every year, the development of each Call of Duty cycles between three different devlopers: Infinity Ward, Sledgehammer Games, and Treyarch. This year, Infinity Ward takes control of developing Infinite Warfare. This developer became very well-known after the fan-favorite Modern Warfare series. There most recent project being the the 2013 release of Call of Duty: Ghosts.

Despite the massive sales each Call of Duty rakes in every year, Infinity Ward has revealed that Infinite Warfare will not be on last generation consoles. Infinity Ward has not clearly indicated why they are skipping on last generation versions of the game.

Even with the jet thrusters and wall-running, Infinite Warfare feels very grounded and sticks to its roots, with boots on the ground gameplay. Infinity Ward told us in an interview that “It’s a very conscious decision to just dial it down a little bit,” Senior Producer Jack O’Hara followed that statement with “One of the biggest problems we identify is people getting outside of the field of view.” Too much mobility, especially in competitive faceoffs, can give players a too much verticality for comfort.

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