Cyberpunk 2077’s Driving Looks Off & 3 Other Concerns We Have After Watching the Demo

The Dialogue and Writing

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CDPR deservedly received a lot of praise for the writing that comprised the many, many lines of dialogue in The Witcher 3. Narrative and quest design were one of the big pillars that set Geralt’s open world adventure apart from other games in the genre; every contract and side quest felt as though it had a purpose and a genuinely interesting reason to exist. We’re expecting the same of Cyberpunk 2077, but that’s already looking like an uphill battle.

If you weren’t already up to speed, a fairly substantial number of CDPR employees opted to leave the studio following the launch of The Witcher 3. Many of them from the narrative team. They would have been replaced with talented staff, no doubt, but it’s worth noting that Cyberpunk 2077 isn’t going to be written by the same group of individuals. That slightly throws into question whether the narrative will be as solid this time around. And, indeed, what we heard during the demo maybe wasn’t quite as up to scratch as we’d expected.

Don’t get us wrong, it wasn’t substandard, but it was very, well, cyberpunk-y. By that we mean there’s a lot of cliched, slightly cheesy 80s dialogue, which does well to represent the source material but maybe won’t be all that compelling to listen to for 100 hours. Of course, we only saw 50 minutes, but hopefully, the characters and the dialogue that brings them to life is a bit more engaging than the corny banter we heard during the presentation.


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Author
Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action