Wrong: Lack of Characters, Game Modes and Maps
Bleeding Edge only has 11 characters at launch with a 12th coming out in the near future. Even if we count the twelve, it’s not enough to keep things varied for very long. With only three tanks and three supports at launch, it’s not long before you’ve seen most of the possible party makeups. For comparison’s sake, Overwatch had 21 and Battleborn had 25.
This is compounded even further by the lack of game modes and maps to play them on. There’s only two modes: Control Points and Power Collection.
Control Points are your standard stand on a spot and hold it to gain points, and Power Collection has you and your team competing with the opposition to find Power Cells across a map and then safely transport them to a collection point without getting killed and dropping them.
Both of the modes are fine, but that’s all there is at launch and they get repetitive quickly. That problem isn’t helped by the fact that there are only five maps at launch, and while they are also fine they get old fast too.
Maybe at the start of a console generation when the competition is thin this would have been enough, but with the competition as thick as it is now, it’s just not enough to cut it.