XCOM 2 Psi Operative
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- Soulfire – Does guaranteed psionic damage to an organic enemy, ignores cover and armor.
- Stasis – Completely stuns the target for 1 turn, but renders them immune to any damage or attack.
- Insanity – Debilitating telepathic attack that can inflict different negative conditions, including mental control of the target.
- Inspire – Grant a bonus action immediately to a nearby squadmate.
- Soul Steal – Using Soulfire now heals you for half of the damage dealt.
- Stasis Shield – Stasis can be used on friendly units
- Solace – The Psi Operative is surrounded by an aura that immediately extinguishes or blocks any mental impairments for themselves and any nearby allies. Passive.
- Sustain – Once per mission, when the psionic soldier is reduced to 0 hit points, he is instead reduced to 1 hit point and put into stasis for 1 turn.
- Schism – Insanity now does a small amount of guaranteed damage, and applies Rupture to the target.
- Fortress – The Psi Operative is immune to fire, poison, acid, and explosive damage.
- Fuse – If an enemy is carrying explosives, they can be remotely detonated by the Psi Operative.
- Domination – Permanently mind controls an enemy. Only one successful Domination can be performed per mission.
- Null Lance – Project a beam of psionic energy that damages every target it passes through.
- Void Rift – A large AoE ability dealing moderate damage and a chance to inflict insanity on all targets in the storm
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