The Evolving Class System
The class system in Kingdoms of Amalur is built upon three base skill trees: Might (Warrior), Finesse (Rogue), and Sorcery (Mage). By putting points into these trees, you’ll then unlock a ton of “Destinies”, which are custom skill tree combinations.
Destinies basically provide bonuses and new skills by mashing together the three base trees in different ways. Want to play as a tanky mage that shrugs off damage while casting spells? Put points into Might and Sorcery, and you’ll get the Battlemage Destiny so that you gain mana by taking damage.
Kingdoms of Amalur never permanently locks you to a set of weapons, classes, or abilities either. You can change your Destiny on the fly to experiment. Your play style can change however and whenever you want, and as an RPG-lover, that’s just beautiful.