BioShock Infinite
BioShock Infinite saw the series emerge from the watery depths of its predecessors and launch into the skies and the city of Columbia. Players assumed the role of Booker DeWitt, who has been sent to the city in the sky on a rescue mission. Booker must find Elizabeth, a young girl who has been imprisoned here since she was a child. However, even after finding her, just like its predecessors, there’s a little more to it than meets the eye.
Infinite was a big transition for the series and it paid off in some ways but not quite so much in others. While the city of Columbia was certainly exciting to explore and a bright, colorful change from the darker tones of Rapture, in doing so it lost much of the horror atmosphere that was synonymous with the series and had made it so special. Gameplay, therefore, became much more FPS-focused than the earlier titles, upsetting some hardcore fans of the series in the process. While the story was magnificent and certainly maintained that BioShock magic at the end, things all seemed to slouch a bit in the middle, leading to a game that really dragged on a little bit longer than it needed to. Infinite was a different and interesting direction for the series, but in doing so it moved away a little too much from its roots.