More Options and Abilities in Combat
The best part about the first Dishonored were the powerful supernatural abilities you had at your disposal. Some were focused on stealth, while others turned you into a deadly close-quarters assassin. Dishonored 2 promises to up the ante with these abilities, and give you even more options for both stealth and combat.
Most of Corvo’s abilities in the game return from the first Dishonored, with powers like Swarm that lets you summon hordes of rats. Other abilities like Blink, Bend Time, Dark Vision, and Possession return to power him up in battle and world traversal.
Emily on the other hand, will have a host of new powers at her disposal for taking down enemies. She has some similar abilities that will also let her traverse the world more easily, like Far Reach which lets her grapple to buildings and points. Other powers will have varying effects; Domino, for example, lets Emily chain enemies together so when she kills one the others will fall as well. Doppelganger summons a double that she can use for misdirection, while Mesmerize can put enemies into a distracted dreamlike state.
These are just a taste of Emily’s powers, but the point is that the two characters will feel distinctly different. Playing through as one will be completely different from playing through with the other, both in how you perceive the story and how you play it.